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server.js
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170 lines (125 loc) · 4.3 KB
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var express = require('express');
var app = express();
var server = app.listen(process.env.PORT, process.env.IP);
var io = require('socket.io')(server);
var fs = require('fs');
var eventBus = require('./shared_instances/event_bus');
var WordsEngine = require('./typemote_engine/words_engine');
app.use('/', express.static('public'));
var nicknames = {};
// FIXME
// This mess needs to be cleaned up, serious file separation needed around here
addServerLocalListeners();
io.on('connection', function (socket) {
console.log('connection');
socket.on('nickname was input', function (nickname) {
tryToRememberSocketNickname(socket, nickname);
});
socket.on('game chosen', function (gameName) {
console.log('game chosen', gameName);
tryToSelectGame(socket, gameName);
});
socket.on('disconnect', function () {
console.log('client disconnected');
socket.broadcast.emit('user left', socket.nickname || 'anonymous');
if (socket.nickname) {
delete nicknames[socket.nickname];
}
});
makeSocketAwareOfOthers(socket);
socket.emit('nickname was asked');
});
function validateNickname(nickname) {
var passed = true;
if (!nickname || nickname in nicknames) {
passed = false;
}
return passed;
}
function tryToRememberSocketNickname(socket, nickname) {
if (validateNickname(nickname)) {
rememberSocketNickname(socket, nickname);
eventBus.emit('nickname accepted', socket, nickname);
socket.broadcast.emit('user joined', nickname);
} else {
console.log('nickname', nickname, 'was rejected');
socket.emit('nickname rejected', nickname);
}
}
function rememberSocketNickname(socket, nickname) {
nicknames[nickname] = null;
socket.nickname = nickname;
console.log(nickname, 'registered');
}
function makeSocketAwareOfOthers(socket) {
for (var nickname in nicknames) {
socket.emit('user joined', nickname);
}
}
function tryToSelectGame(socket, gameName) {
var availableGames = getAvailableGames();
var gameIndex = availableGames.map(function (game) {
return game.id;
}).indexOf(gameName);
if (gameIndex !== -1) {
var newGameInstance = getGameData(gameName).init(socket);
runGame(socket, newGameInstance);
newGameInstance.wordsEngine = new WordsEngine({
words: getGameWords(gameName),
actions: getGameActions(gameName)
});
socket.emit('you chose game', gameName, newGameInstance.wordsEngine.mappedWordsActions, newGameInstance.states);
} else {
socket.emit('your game choice was rejected', gameName, availableGames);
}
}
function runGame(socket, game) {
socket.on('word was input', function (word) {
console.log('client sent word', word);
var bestMatchingWord = game.wordsEngine.bestMatchingWord(word);
var action = game.wordsEngine.findActionFromWord(word);
if (action) {
console.log('Action found!', game.states);
action(game.states);
game.wordsEngine.nextWordGeneration();
socket.emit('words update', game.wordsEngine.mappedWordsActions);
}
});
function update () {
game.update(game.states);
setTimeout(function () {
setImmediate(update);
}, 100);
}
update();
}
function addServerLocalListeners() {
eventBus.on('nickname accepted', function (socket, nickname) {
var availableGames = getAvailableGames();
console.log('nickname accepted', nickname);
console.log('asking client to choose a game');
socket.emit('nickname accepted', nickname);
socket.emit('choose a game', availableGames);
});
}
function getAvailableGames() {
var dirs = fs.readdirSync('./games');
return dirs.map(function (dir) {
return {
id: dir,
name: require('./games/' + dir).name
};
});
}
function getGameData(gameName) {
var gameData = require('./games/' + gameName + '/index');
return gameData;
}
function getGameWords(gameName) {
var gameWords = require('./games/' + gameName + '/words');
return gameWords;
}
function getGameActions(gameName) {
var gameActions = require('./games/' + gameName + '/actions');
return gameActions;
}