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feat: increase max queue size for BuildBehavior and RecruitBehavior (#551)
* deps * lint * user * queue
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Cargo.lock

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Cargo.toml

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[workspace.package]
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description = "Multiplayer strategy game"
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version = "0.7.17"
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version = "0.7.18"
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edition = "2024"
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rust-version = "1.99"
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license = "AGPL-3.0-only"

app/src-tauri/tauri.conf.json

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{
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"$schema": "https://schema.tauri.app/config/2.0.0",
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"productName": "Call of Nil",
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"version": "0.7.17",
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"version": "0.7.18",
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"identifier": "tsukilabs.nil",
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"build": {
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"beforeDevCommand": "pnpm run -F app dev",

app/src/components/CityTable.vue

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<!-- SPDX-License-Identifier: AGPL-3.0-only -->
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<script vapor lang="ts">
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { computed, ref } from "vue";
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import { PLACEHOLDER } from "@/lib/string";
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import type { Option } from "@tb-dev/utils";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { compare, formatInt } from "@/lib/intl";
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import type { Coord } from "@tsukilabs/nil-bindings";
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import type { PublicCityImpl } from "@/core/model/city/public-city";

app/src/components/chat/ChatInput.vue

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<script vapor lang="ts">
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import { Input } from "@ui/input";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { Button } from "@ui/button";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import type { MaybePromise } from "@tb-dev/utils";
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import { useChatInput } from "@/composables/chat/useChatInput";
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app/src/components/infrastructure/RecruitCatalogRowAction.vue

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<!-- SPDX-License-Identifier: AGPL-3.0-only -->
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<script vapor lang="ts">
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { Button } from "@ui/button";
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import { useBreakpoints } from "@tb-dev/vue";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import {
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NumberField,
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NumberFieldContent,

app/src/scenes/game/Finder.vue

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<!-- SPDX-License-Identifier: AGPL-3.0-only -->
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<script vapor lang="ts">
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { compare } from "@/lib/intl";
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import { computed, nextTick } from "vue";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import type { GameScene } from "@/types/scene";
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import { CommandDialog, CommandEmpty, CommandGroup, CommandInput, CommandItem, CommandList } from "@ui/command";
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app/src/scenes/game/HeaderCities.vue

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<!-- SPDX-License-Identifier: AGPL-3.0-only -->
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<script vapor lang="ts">
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { computed, nextTick } from "vue";
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import { cn } from "@/components/ui/utils";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import type { CityImpl } from "@/core/model/city/city";
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import { CommandDialog, CommandEmpty, CommandGroup, CommandInput, CommandItem, CommandList } from "@ui/command";
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app/src/scenes/game/Round.vue

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<!-- SPDX-License-Identifier: AGPL-3.0-only -->
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<script vapor lang="ts">
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { Button } from "@ui/button";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import RoundState from "@/scenes/game/RoundState.vue";
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import { useBreakpoints, useMutex } from "@tb-dev/vue";
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app/src/scenes/game/Sidebar.vue

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<!-- SPDX-License-Identifier: AGPL-3.0-only -->
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<script setup lang="ts">
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { Button } from "@ui/button";
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import type { Option } from "@tb-dev/utils";
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import { useBreakpoints } from "@tb-dev/vue";
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import { useI18n } from "@tsukilabs/nil-i18n";
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import { onBeforeRouteUpdate } from "vue-router";
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import RoundState from "@/scenes/game/RoundState.vue";
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import type { GameScene, Scene } from "@/types/scene";

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