diff --git a/types/three/examples/jsm/tsl/display/DenoiseNode.d.ts b/types/three/examples/jsm/tsl/display/DenoiseNode.d.ts index de118cee3..9ddb6bc33 100644 --- a/types/three/examples/jsm/tsl/display/DenoiseNode.d.ts +++ b/types/three/examples/jsm/tsl/display/DenoiseNode.d.ts @@ -7,7 +7,6 @@ declare class DenoiseNode extends TempNode { normalNode: Node; noiseNode: Node; - cameraProjectionMatrixInversion: UniformNode; lumaPhi: UniformNode; depthPhi: UniformNode; normalPhi: UniformNode; diff --git a/types/three/examples/jsm/tsl/display/GTAONode.d.ts b/types/three/examples/jsm/tsl/display/GTAONode.d.ts index 00d9bbf3e..712620bd5 100644 --- a/types/three/examples/jsm/tsl/display/GTAONode.d.ts +++ b/types/three/examples/jsm/tsl/display/GTAONode.d.ts @@ -5,18 +5,15 @@ declare class GTAONode extends TempNode { depthNode: Node; normalNode: Node; + resolutionScale: number; + radius: ShaderNodeObject>; resolution: ShaderNodeObject>; thickness: ShaderNodeObject>; distanceExponent: ShaderNodeObject>; distanceFallOff: ShaderNodeObject>; scale: ShaderNodeObject>; - noiseNode: ShaderNodeObject; - - cameraProjectionMatrix: ShaderNodeObject>; - cameraProjectionMatrixInverse: ShaderNodeObject>; - - SAMPLES: ShaderNodeObject>; + samples: ShaderNodeObject>; constructor(depthNode: Node, normalNode: Node, camera: Camera);