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GTAOPass: Remove unused uniform variable and parameter.
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types/three/examples/jsm/postprocessing/GTAOPass.d.ts

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@@ -69,7 +69,6 @@ export class GTAOPass extends Pass {
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radius?: number | undefined;
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distanceExponent?: number | undefined;
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thickness?: number | undefined;
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bias?: number | undefined;
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scale?: number | undefined;
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samples?: number | undefined;
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screenSpaceRadius?: boolean | undefined;

types/three/examples/jsm/shaders/GTAOShader.d.ts

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@@ -22,7 +22,6 @@ export const GTAOShader: {
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cameraProjectionMatrixInverse: IUniform<Matrix4>;
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radius: IUniform<number>;
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distanceExponent: IUniform<number>;
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bias: IUniform<number>;
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scale: IUniform<number>;
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sceneBoxMin: IUniform<Vector3>;
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sceneBoxMax: IUniform<Vector3>;

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