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2dRelated to @hex-engine/2dRelated to @hex-engine/2dhelp wantedExtra attention is neededExtra attention is needed
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I noticed that after adding a dozen circles that collide the rendering slows down considerably. matter.js appears to be able to handle much more than this, so I don't think the problem is the underlying physics lib. It looks like it is caused by useEntitiesAtPoint doing a ton of matrix operations.
Sample repo: https://github.com/ianobermiller/jezzball-in-hex
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2dRelated to @hex-engine/2dRelated to @hex-engine/2dhelp wantedExtra attention is neededExtra attention is needed