Skip to content

Non linear path determinism #400

@alesspalma

Description

@alesspalma

Hello, I am having an issue with reproducibility. Even when fixing all the python (and libraries) related seeds, I get different results between different runs of the same seed in RLBench/PyRep. This is apparently due to the intrinsic randomness in the PyRep's Arm get_nonlinear_path method, which every time is computing a different path even if the python's seeds are the same, and this is causing the objects in the scene to end in slightly different positions. Do you know how I can avoid this randomness by any chance? Lowering the distance_threshold parameter is not solving the problem.
Thanks!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions