Releases: scawful/yaze
Releases · scawful/yaze
Release list
YAZE v0.3.3
What's Changed
This release includes:
- Cross-platform builds for Linux, macOS, and Windows
- Improved dependency management with CPM.cmake
- Enhanced CI/CD pipeline with parallel execution
- Automated packaging and release creation
Downloads
Linux
- DEB Package:
yaze-*.deb(Ubuntu/Debian) - Tarball:
yaze-*.tar.gz(Generic Linux)
macOS
- DMG:
yaze-*.dmg(macOS 11.0+)
Windows
- Installer:
yaze-*.exe(Windows 10/11) - ZIP:
yaze-*.zip(Portable)
Installation
Linux (DEB)
sudo dpkg -i yaze-*.debmacOS
# Mount the DMG and drag to Applications
open yaze-*.dmgWindows
# Run the installer
yaze-*.exeyaze v0.3.2
yaze v0.3.2
Downloads
- Windows:
yaze-windows-x64.zip - macOS:
yaze-macos-universal.dmg(Universal Binary) - Linux:
yaze-linux-x64.tar.gz
Installation
Windows: Extract the ZIP file and run yaze.exe
macOS: Open the DMG and drag yaze.app to Applications
Linux: Extract the tarball and run ./yaze
Changes
See the changelog for details.
yaze v0.3.1
Yaze v0.3.1 Release Notes
Major Features
- Complete Tile16 Editor Overhaul: Professional-grade tile editing with modern UI and advanced capabilities
- Advanced Palette Management: Full access to all SNES palette groups with configurable normalization
- Comprehensive Undo/Redo System: 50-state history with intelligent time-based throttling
- ZSCustomOverworld v3 Full Support: Complete implementation of ZScream Save.cs functionality with complex transition calculations
- ZEML System Removal: Converted overworld editor from markup to pure ImGui for better performance and maintainability
- OverworldEditorManager: New management system to handle complex v3 overworld features
Tile16 Editor Enhancements
- Modern UI Layout: Fully resizable 3-column interface (Tile8 Source, Editor, Preview & Controls)
- Multi-Palette Group Support: Access to Overworld Main/Aux1/Aux2, Dungeon Main, Global Sprites, Armors, and Swords palettes
- Advanced Transform Operations: Flip horizontal/vertical, rotate 90°, fill with tile8, clear operations
- Professional Workflow: Copy/paste, 4-slot scratch space, live preview with auto-commit
- Pixel Normalization Settings: Configurable pixel value masks (0x01-0xFF) for handling corrupted graphics sheets
ZSCustomOverworld v3 Implementation
- SaveLargeMapsExpanded(): Complex neighbor-aware transition calculations for all area sizes (Small, Large, Wide, Tall)
- Interactive Overlay System: Full
SaveMapOverlays()with ASM code generation for revealing holes and changing map elements - SaveCustomOverworldASM(): Complete custom overworld ASM application with feature toggles and data tables
- Expanded Memory Support: Automatic detection and use of v3 expanded memory locations (0x140xxx)
- Area-Specific Features: Background colors, main palettes, mosaic transitions, GFX groups, subscreen overlays, animated tiles
- Transition Logic: Sophisticated camera transition calculations based on neighboring area types and quadrants
- Version Compatibility: Maintains vanilla/v2 compatibility while adding full v3+ feature support
Technical Improvements
- SNES Data Accuracy: Proper 4-bit palette index handling with configurable normalization
- Bitmap Pipeline Fixes: Corrected tile16 extraction using
GetTilemapData()with manual fallback - Real-time Updates: Immediate visual feedback for all editing operations
- Memory Safety: Enhanced bounds checking and error handling throughout
- ASM Version Detection: Automatic detection of custom overworld ASM version for feature availability
- Conditional Save Logic: Different save paths for vanilla, v2, and v3+ ROMs
User Interface
- Keyboard Shortcuts: Comprehensive shortcuts for all operations (H/V/R for transforms, Q/E for palette cycling, 1-8 for direct palette selection)
- Visual Feedback: Hover preview restoration, current palette highlighting, texture status indicators
- Compact Controls: Streamlined property panel with essential tools easily accessible
- Settings Dialog: Advanced palette normalization controls with real-time application
- Pure ImGui Layout: Removed ZEML markup system in favor of native ImGui tabs and tables for better performance
- v3 Settings Panel: Dedicated UI for ZSCustomOverworld v3 features with ASM version detection and feature toggles
Bug Fixes
- Tile16 Bitmap Display: Fixed blank/white tile issue caused by unnormalized pixel values
- Hover Preview: Restored tile8 preview when hovering over tile16 canvas
- Canvas Scaling: Corrected coordinate scaling for 8x magnification factor
- Palette Corruption: Fixed high-bit contamination in graphics sheets
- UI Layout: Proper column sizing and resizing behavior
- Linux CI/CD Build: Fixed undefined reference errors for
ShowSaveFileDialogmethod - ZSCustomOverworld v3: Fixed complex area transition calculations and neighbor-aware tilemap adjustments
- ZEML Performance: Eliminated markup parsing overhead by converting to native ImGui components
ZScream Compatibility Improvements
- Complete Save.cs Implementation: All major methods from ZScream's Save.cs now implemented in YAZE
- Area Size Support: Full support for Small, Large, Wide, and Tall area types with proper transitions
- Interactive Overlays: Complete overlay save system matching ZScream's functionality
- Custom ASM Integration: Proper handling of ZSCustomOverworld ASM versions 1-3+
- Memory Layout: Correct usage of expanded vs vanilla memory locations based on ROM type
Download Instructions
Windows
- Download
yaze-windows-x64.zipfor 64-bit Windows - Download
yaze-windows-x86.zipfor 32-bit Windows - Extract and run
yaze.exe
macOS
- Download
yaze-macos.dmg - Mount the DMG and drag Yaze to Applications
- You may need to allow the app in System Preferences > Security & Privacy
Linux
- Download
yaze-linux-x64.tar.gz - Extract:
tar -xzf yaze-linux-x64.tar.gz - Run:
./yaze
System Requirements
- Windows: Windows 10 or later (64-bit recommended)
- macOS: macOS 10.15 (Catalina) or later
- Linux: Ubuntu 20.04 or equivalent, with X11 or Wayland
Support
For issues and questions, please visit our GitHub Issues page.
yaze v0.3.0
yaze v0.3.0 Release Notes
Major Features
- Complete Theme Management System: 5+ built-in themes with custom theme creation and editing
- Multi-Session Workspace: Work with multiple ROMs simultaneously in enhanced docked interface
- Enhanced Welcome Screen: Themed interface with quick access to all editors and features
- Asar 65816 Assembler Integration: Complete cross-platform ROM patching with assembly code
- ZSCustomOverworld v3: Full integration with enhanced overworld editing capabilities
- Advanced Message Editing: Enhanced text editing interface with improved parsing and real-time preview
- GUI Docking System: Improved docking and workspace management for better user workflow
- Symbol Extraction: Extract symbol names and opcodes from assembly files
- Modernized Build System: Upgraded to CMake 3.16+ with target-based configuration
User Interface & Theming
- Built-in Themes: Classic YAZE, YAZE Tre, Cyberpunk, Sunset, Forest, and Midnight themes
- Theme Editor: Complete custom theme creation with save-to-file functionality
- Animated Background Grid: Optional moving grid with color breathing effects
- Theme Import/Export: Share custom themes with the community
- Responsive UI: All UI elements properly adapt to selected themes
Enhancements
- Enhanced CLI Tools: Improved z3ed with modern command line interface and TUI
- CMakePresets: Added development workflow presets for better productivity
- Cross-Platform CI/CD: Multi-platform automated builds and testing with lenient code quality checks
- Professional Packaging: NSIS, DMG, and DEB/RPM installers
- ROM-Dependent Testing: Separated testing infrastructure for CI compatibility with 46+ core tests
- Comprehensive Documentation: Updated guides, help menus, and API documentation
Technical Improvements
- Modern C++23: Latest language features for performance and safety
- Memory Safety: Enhanced memory management with RAII and smart pointers
- Error Handling: Improved error handling using absl::Status throughout
- Cross-Platform: Consistent experience across Windows, macOS, and Linux
- Performance: Optimized rendering and data processing
Bug Fixes
- Graphics Arena Crash: Fixed double-free error during Arena singleton destruction
- SNES Tile Format: Corrected tile unpacking algorithm based on SnesLab documentation
- Palette System: Fixed color conversion functions (ImVec4 float to uint8_t conversion)
- CI/CD: Fixed missing cstring include for Ubuntu compilation
- ROM Loading: Fixed file path issues in tests
Download Instructions
Windows
- Download
yaze-windows-x64.zipfor 64-bit Windows - Download
yaze-windows-x86.zipfor 32-bit Windows - Extract and run
yaze.exe
macOS
- Download
yaze-macos.dmg - Mount the DMG and drag Yaze to Applications
- You may need to allow the app in System Preferences > Security & Privacy
Linux
- Download
yaze-linux-x64.tar.gz - Extract:
tar -xzf yaze-linux-x64.tar.gz - Run:
./yaze
System Requirements
- Windows: Windows 10 or later (64-bit recommended)
- macOS: macOS 10.15 (Catalina) or later
- Linux: Ubuntu 20.04 or equivalent, with X11 or Wayland
Support
For issues and questions, please visit our GitHub Issues page.
yaze v0.2.2
First official alpha release of yaze. Meant to be used for testing and feedback. Not meant for use in a project yet.
Included in this release are binaries for Windows x64, Windows arm64, and macOS arm64.
Supports the following:
- Loading US and JP Roms
- Overworld map editing
- Palette editing
- Hex editing
- Graphics viewing
- ZScream Custom Overworld features
Many features are incomplete or currently being worked on.
More information can be found here https://scawful.github.io/yaze/index.html