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Upgrade to Bevy 0.15
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2 files changed

+22
-34
lines changed

2 files changed

+22
-34
lines changed

Cargo.toml

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -19,15 +19,15 @@ webgl2 = ["bevy/webgl2"]
1919
webgpu = ["bevy/webgpu"]
2020

2121
[dependencies.bevy]
22-
version = "0.14"
22+
version = "0.15.0-rc.2"
2323
default-features = false
2424
features = ["bevy_render"]
2525

2626
[dependencies]
2727
crossbeam-channel = "0.5.0"
2828

2929
[dev-dependencies.bevy]
30-
version = "0.14"
30+
version = "0.15.0-rc.2"
3131
default-features = false
3232
features = [
3333
"android_shared_stdcxx",

examples/states.rs

Lines changed: 20 additions & 32 deletions
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,6 @@ enum GameState {
88
Ready,
99
}
1010

11-
#[derive(Component)]
12-
struct LoadingOnly;
13-
1411
// This value should be found experimentally by logging `PipelinesReady` in your app
1512
// during normal use and noting the maximum value.
1613
#[cfg(not(target_arch = "wasm32"))]
@@ -28,6 +25,7 @@ fn main() {
2825
.add_plugins(DefaultPlugins)
2926
.add_plugins(PipelinesReadyPlugin)
3027
.init_state::<GameState>()
28+
.enable_state_scoped_entities::<GameState>()
3129
.add_systems(Startup, setup_loading_screen)
3230
.add_systems(Update, print.run_if(resource_changed::<PipelinesReady>))
3331
.add_systems(
@@ -36,7 +34,6 @@ fn main() {
3634
.run_if(in_state(GameState::Loading))
3735
.run_if(resource_changed::<PipelinesReady>),
3836
)
39-
.add_systems(OnExit(GameState::Loading), cleanup::<LoadingOnly>)
4037
.run();
4138
}
4239

@@ -48,37 +45,34 @@ fn setup_loading_screen(
4845
mut materials: ResMut<Assets<StandardMaterial>>,
4946
) {
5047
commands.spawn((
51-
TextBundle::from_section("Pipelines loading...".to_string(), TextStyle::default()),
52-
LoadingOnly,
48+
Text::new("Pipelines loading...".to_string()),
49+
StateScoped(GameState::Loading),
5350
));
5451

55-
commands.spawn(PointLightBundle {
56-
point_light: PointLight {
52+
commands.spawn((
53+
PointLight {
5754
shadows_enabled: true,
5855
intensity: 1_000_000.,
5956
..default()
6057
},
61-
transform: Transform::from_xyz(3.0, 6.0, 5.0),
62-
..default()
63-
});
58+
Transform::from_xyz(3.0, 6.0, 5.0),
59+
));
6460

65-
commands.spawn(PbrBundle {
66-
mesh: meshes.add(Cylinder::default()),
67-
material: materials.add(Color::from(bevy::color::palettes::tailwind::PINK_500)),
68-
..default()
69-
});
61+
commands.spawn((
62+
Mesh3d(meshes.add(Cylinder::default())),
63+
MeshMaterial3d(materials.add(Color::from(bevy::color::palettes::tailwind::PINK_500))),
64+
));
7065

71-
commands.spawn(PbrBundle {
72-
mesh: meshes.add(Plane3d::default().mesh().size(10.0, 10.0)),
73-
material: materials.add(Color::from(Srgba::gray(0.6))),
74-
transform: Transform::from_xyz(0., -0.5, 0.),
75-
..default()
76-
});
66+
commands.spawn((
67+
Mesh3d(meshes.add(Plane3d::default().mesh().size(10.0, 10.0))),
68+
MeshMaterial3d(materials.add(Color::from(Srgba::gray(0.6)))),
69+
Transform::from_xyz(0., -0.5, 0.),
70+
));
7771

78-
commands.spawn(Camera3dBundle {
79-
transform: Transform::from_xyz(0.0, 1.5, 3.0).looking_at(Vec3::ZERO, Vec3::Y),
80-
..default()
81-
});
72+
commands.spawn((
73+
Camera3d::default(),
74+
Transform::from_xyz(0.0, 1.5, 3.0).looking_at(Vec3::ZERO, Vec3::Y),
75+
));
8276
}
8377

8478
fn print(ready: Res<PipelinesReady>) {
@@ -90,9 +84,3 @@ fn transition(ready: Res<PipelinesReady>, mut next_state: ResMut<NextState<GameS
9084
next_state.set(GameState::Ready);
9185
}
9286
}
93-
94-
fn cleanup<T: Component>(mut commands: Commands, query: Query<Entity, With<T>>) {
95-
for entity in query.iter() {
96-
commands.entity(entity).despawn_recursive();
97-
}
98-
}

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