Releases: rive-app/rive-android
10.4.5
- data bind artboards rcp file (#10214) c542b9b7ac
945ee7e - fix(runtime): Invalidate stroke effects on ForegroundLayoutDrawable (#10733) 2f7bed5eb1
07f374b - fix: keep unprocessed data binds until they are consumed (#10732) f4b36c2d03
87ba276 - refactor: Start splitting shaders into separate files (#10698) b73733a052
49839cf - feat: Add a mechanism to select the integrated GPU on Windows (#10713) 986c92af9a
cf45485 - Add mip map lod bias and bilinear types (#10701) 608fb2781f
64428c5 - Restructure Vulkan bootstrapping (#10721) 9c66afdd2a
968bcc5 - cpp(fix): Update scroll friction at edges (#10719) 36a2a4b4db
b34e41b - fix: cache and reset pointer events (#10707) fd286173b1
3eb652a - fix: Check for nullptr in Axis::offsetChanged (#10708) d79a44ba26
fc30d7a - Ue fixes (#10705) e6ba6e329a
b04139c - fix(vulkan): Correctly support Vulkan 1.0 on Android (#10679) 8e0fadf978
df2b51a - chore: Rename draw_clockwise_* shaders to draw_clockwise_atomic_* (#10689) 7e676124de
45a3be6 - Feature: add support for multitouch (#9581) 12764e9a3b
289cdf0 - feature: add toggle to make scroll constraint not interactive (#10680) 0b069a9936
8012f60 - chore: improve iteration of data bound list (#10625) 8385ec62ed
49a1049 - chore(Android): AGP bump to 8.13 (#10678) b74430e2bd
0d621fe - test: Add an android_gms_vulkan run to browserstack (#10669) f7613dbf35
d6c4da6 - fix(vk): Properly preserve render targets when using MSAA (#10630) 5df1a42463
7a183cf - fix(vk, d3d12): Properly apply draw batch barriers on pipeline failures (#10667) 5efb71a88a
964d942 - chore: add pointer exit support (#10595) d999d6a22c
6aed21e - scripting: color and string view model property (#10663) 3acbdfcba7
576e0ac - feat: Integrate glfw into the premake build (#10656) 653c8c6040
1275d64 - Fix MSVC toolchain path_fiddle builds (#10661) 0f0d7c5f81
8cfae17 - Add loop option to GM (#10649) 0121fd0174
47f41cd - Fix dangling pointer in pathfiddle (#10654) 439848a8d9
d35444a - feat: Web/android testing tweaks and features (#10621) 8cd4d40440
af10c3c - fix(vulkan): get MSAA working on systems without ClipDistance support (#10624) d1c02a29aa
82793d5 - fix: path_fiddle now shuts down without crashing on Vulkan (#10631) 4d3770866f
69e5b8d - Use markHostTransformDirty instead of markHostingLayoutDirty when appropriate (#10632) af3f673d77
7d26746 - feature: make override properties bindable (#10627) 540fab92b6
1b0da77 - fix(webgpu): Fix Y orientation on GL zero and nonzero FBOs (#10623) 454b0d2db1
7480362 - Add
--corecommand-line option to path_fiddle (#10619) ec8b00c206543edbc - fix: link rml and then rive for rml cli (#10620) 48b39fe42e
d90ade3 - (fix): Artboard list item hit order (#10618) f95ef8fdc5
e40e8c4 - Add asynchronous shader and pipeline creation to Vulkan renderer (#10591) 3b6e2b6bc4
f903a2c - chore: Add start/end/offset properties to List follow path (#10606) b2aed6839d
1244226 - fix(UAT): listener with triggers work correctly (#10614) c42858eb74
e16cae5 - feature(scripting): artboard:advance should return boolean (#10582) 665b84f01d
875294d - Add silvers for follow path (previously rive_flutter goldens) (#10611) 67f20bfc31
53ce126 - Exclude items from scroll snap if hidden (#10602) 0704ed0f7e
fa6e16f - chore: compare previous list to new list (#10604) 9072781123
dfb33c0 - feature: prioritize viewmodel direction from flag (#10514) 4d8e0a9719
5fb5281 - feat(webgpu): Wagyu 39 (#10603) 7ac418480c
daee0b7 - feat(wgpu): Add a wgpu backend to the test suite (#10586) 48bb6538bd
ec500db - fix: Vulkan validation on desktop (#10600) 7220599bb1
7796f08 - Add profiler Tag macro (#10593) 859d6283c9
9ad2642 - Some vulkan testing fixes (#10597) 21af6591da
3f1ea49 - fix: target to source converter (#10584) 9366e9acea
5500888 - fix(webgpu): Revert the pls2 workaround for PowerVR 1.10 (#10585) fa6ac73d94
b48af58 - fix(gl): Apply ANGLE workarounds in WebGL as well (#10581) 1931264636
53c6c94 - feature: add support for color interpolation in converter (#10545) b0f6516eec
1618701
10.4.4
- Fix D3D warning (#10580) a3e22e1322
1c645af - feature: scripting prevent infinite exec (#10570) 3afebf3d4f
0187637 - fix(gl): Only do memory barrier workarounds on Mali (#10575) 8494dda792
f35518f - Fix endcap flickering bug (#10547) 1421e05aaa
e27ab45 - fix(gl): Re-enable pls on ARM (#10569) 8f9cdd5cec
d38b4e0 - fix(gl): Add missing barriers for feathering with image atomics (#10565) 7e8588484d
4c66324 - fix(gl): Workaround an ARM MSAA synchronization issue (#10568) 848415ed2f
6ab4a36 - fix(apple): better release and null checking on fallback fonts (#10562) e0baf4e1fa
83b3936 - editor(fix): Fix children collapsed issue when showing/hiding layout (#10566) 15a6eedc71
d7810a7 - fix(gl): Drop EXT_shader_pixel_local_storage (#10556) 8df4ac1a56
6e2aa9d - Add high level shader debugging for RenderDoc debugging (#10550) 46e6f66b94
afd5451 - fix(Unreal): Updated UE plugin to no longer do deprecated things (#10555) c799a27dfd
9316fe7 - Add keyboard toggle to PathFiddle to run updates at fixed 120fps or unlocked (#10548) 576b235996
3a1a36b - Expose localBounds in CPP (#10537) 0ed12de980
07fe0ee - More profiling markers to runtime (#10549) e58f44d5ec
4bb4a5f - feature: Scripting Revision Manager (#10474) 3cdbce02cb
2dd381d - fix: GL async shader compilation improvements/fixes (#10544) 2d7b1b788f
12d7437 - fix(gl): Reinstate the pls2 workaround for PowerVR drivers < 1.13 (#10524) dd4dd9f326
c24ff91 - feature: add support for different random modes (#10538) dab3b5994d
25c4e13 - fix(ios):fix a metal API validation error on iOS simulator. (#10539) 5d0cf127b2
8edd15a - Rml initial work (#10542) 199af78f1e
141d8bf - fix(runtime): force keep going on 0 advanceAndApply (#10504) 0152183944
3fde267 - WebGPU: Added way to pass WGPUCommandEncoder to RenderContextWebGPUImpl::flush() function (#10530) b5a50b8118
db4bc22 - fix: Update image texture usages for wagyu mipmap generation (#10529) 65829bc47a
ac293ff - wagyu 38 (#10528) f03e236489
c377717 - fix(gl): Validate GL extension functions load before using them (#10526) 300809d5bf
edec2b1 - fix(gl): Limit the tess/grad instance counts on Mali/PowerVR (#10520) b0646c5c97
c55d951 - restore skipping data bind values (#10516) 049120501f
c14182c - fix(gl): Remove EXT_shader_pixel_local_storage2 workarounds (#10519) 84075d7989
91537a7 - fix: Work around a PowerVR GLSL compiler bug (#10518) 6062012b6a
459b3c2 - fix: Tag RIVE in NSLogs (#10510) ce87aac5e0
ec04aa0 - fix: revert skipping collapsed data bound properties (#10507) fba405c288
51ec9b7 - fix(ios): Don't call abort when the unexpected happens. (#10472) 1adc508ecd
5d820c4 - Fix the goldens by adding a missing define to the android runtime (#10525) 9d70fea69b
9e80b8e
10.4.3
- fix(Android): RiveArtboardRenderer and Artboard lifetime fixes (#10496) 7c7ce460f4
a222403 - feature: add auto generated state machine on artboard initialization (#10420) 6c147cb33f
732237b - feature: console entry can be clicked to open script file (#10484) b555c57747
ca808c2 - feat: Add fallback AtlasTypes that don't need float color buffers (#10475) 5e6f683b9e
475543a - skip collapsed objects from running data bound values (#10476) 7868b2bb71
22a0edf - Improve Layout display handling incorporating it with isCollapsed (#10473) 0389f47d3d
e97092f - chore: add collapse and solo test (#10471) c903296458
40251de - Work around the Galaxy S22 rendering issue (#10468) 3dcdb47683
1b57eb1 - fix: create a copy of the events list to avoid clearing immediately a… (#10461) 70108fd1a6
6b01911 - refactor(UnrealPlugin): Unreal Rewrite Tech Preview (#10382) d4a7f91ee5
09f08b3 - feat: Re-enable GL_KHR_parallel_shader_compile on ANGLE (#10465) 7bf33dc199
ba5a240 - feature: adding scripted list property (#10457) 5c83e3cd4a
8076399 - fix: Disable KHR_parallel_shader_compile on ANGLE (#10458) bac33a5808
2f8affc - feat: Update goldens and player to deploy in the browser (#10453) 827077b899
4834ed2 - Update our renderer premake vulkan version to 1.4.321 (plus another build fix) (#10452) c26e82adc9
90e2407 - Scripted artboard inputs (#10449) 4a7bec6316
a827b57 - add support for property multiplier on vertices (#10436) 500cb42240
ab9ac63 - Improve handling of Yoga exceptions in editor (#10438) b39218b476
faebc30 - Nnnnn skip properties from recording to journal (#10437) 036b51345e
b23d6e9 - feat: add support to format numbers with commas (#10445) cf47b03e54
7a9bd02 - Don't perform shape AABB hit tests when walking up parent tree (#10444) d8beb0c4ea
cb804da - chore: unwrap rive::File for rive_native (#10442) 1fa625f5c9
ae2f1c7 - feature: making rive::File rcp (#10439) 213f07ec13
53d5239
10.4.2
Fixes
- Includes a fix for a rare Concurrent Modification Exception crash when both iterating and modifying view model instance properties
- Upgrades the project Android Gradle Plugin version
- Enables tentative Address Sanitizer support
- Includes renderer fixes
- Artboard List items follow path (#10417) 68a608cfad
cdcfaae - Add background draw shader loading to GL, D3D11, and D3D12 (#10388) c681049169
f84ffb8 - Add shaders to SLN for renderer (#10435) 5188bbb7b1
8b98cc7 - feature: add support for list based paths (#10409) fb374dcad4
0016738 - fix: skip pad conversion if text is empty (#10418) b00368b1c4
05c1f87 - Runtime profiler base (#10391) 4171e09f80
702c43a - feature: hydrogen search improvements (#10412) f6d5d55b26
5e161a2 - feat(gl): Start using the EXT_shader_pixel_local_storage2 API (#10410) b16a5e5d70
e76450f - Respect hug with all nested artboard and artboard list types (#10403) 7f3ed82d57
41a4954 - Add support for non-layout constrained Artboard Lists (#10384) 520e01a0f2
db39ce4 - fix: use word joiner instead of line separator for breaks (#10381) cd13ab364d
3450fa8 - fix: trigger adds dirt to listeners only when it is not reset (#10377) 760472b069
0a8fb3a - Nnnnn add datatypes to viewmodel instances (#10357) 3b0e14f50f
e3c8221 - feat(RiveRenderer): Gamma Space Conversion (#10361) a61202f1c4
bc7bbc5
10.4.1
Fixes
This release refactors how the JNIRenderer object in the Legacy API is cleaned up, solving an existing issue with potential ANRs.
It also solves an issue specific to Mali T720 devices.
- fix: dispose the renderer without blocking the UI thread (#10331) 2882eeb56a
f5e10d3 - feature: add support for custom enum properties (#10345) 21b8ce84f4
c121d7a - fix: Work around a bug in the Mali T720 compiler (#10340) 59aa55b5d0
727cc5f - fix: treat artboard as layout for hit testing inheritance (#10341) 583274d7b9
6d0e638 - feature: add support for custom enum properties (#10345) 21b8ce84f4
c121d7a
10.4.0
10.3.3
Fixes
This release primarily fixes an issue with nested events firing when they shouldn't.
10.3.2
Fixes
setRendererTypewas sometimes marked as a missing function in API <= 25. This has been improved so that it can be resolved.- Add the new Compose files to ProGuard
keeprules.
10.3.1
Fixes
Solves a lifetime race condition with file asset loaders. This would sometimes manifest as a SEGV when tearing down the Rive view. As the C++ runtime exposes them as RefCnt, we now correctly associate their lifetimes with Kotlin and dereference rather than delete the object.
10.3.0
Features
This release brings the technical preview for first-class Jetpack Compose support. It is meant for evaluation, with a number of missing features still to come. It may also have bugs. Please report them as usual. For more information, see our post in the Rive Community.
- fix: restore publishing moving from OSSRH to Maven Central Portal (#10120) d64a5e9647
ea29bbb - feat(CommandQueue): Several small additions (#10215) c508ec1d15
75d5395 - feature: add support for using event objects as targets for listeners (#10204) ac9841b38d
1ac424e - chore: add extra info when state machine exceeds max iterations (#10201) 34883935ac
bf24e68 - refactor(CommandQueue): Added more enum data (#10191) 1c9db764ea
1856a89 - fix:add missing break (#10192) 7b42c61c86
ffeb363 - fix: recursively check whether an artboard is its ancestor before usi… (#10184) 53fb2577bc
11a1796 - fix: only shape text with modifiers if the shapes are not empty (#10147) 95bf14f49b
0431d70 - fix: include missing header for randomization (#10126) 099266fec8
eee70e3 - fix: change keys to rcp to avoid memory issues (#10146) 11042e5b4c
2eb7447 - List virtualization fixes (#10143) bf3b33a30a
8ece3a0 - Nnnn data biinding artboard fixes (#10139) e54d2ba962
5efef9e - List Virtualization & Scroll Carousel (#9965) d973e8c253
ee8e145 - fix: release nested artboard animation resources when clearing (#10116) e3a68dff11
7472951 - feature: add image based conditions (#10108) 247b3b00e8
bba4a9d - reafactor(CommandQueue): added dependency map between files->artboards->statemachines (#10106) 1d45c6418d
3f0d3ee - feat(CommandQueue): Several needed features (#10097) cf63e43d70
5029440 - runtime: get rid of the HitTextRun destructor (#10092) fc5abebaec
1ae4181 - fix: get text fallback to use clustered unicode points too (#10078) 4d5037b42d
777fb85