Floating and tiling window ordering #2526
Adam-Cosner
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This really is a poor design choice. Even though floating and Tiled are two separate layers, this breaks the window focus rules. It may not be a trivial fix, but it's a huge quality of life issue. |
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Earlier today I opened an issue with cosmic-comp that was subsequently closed as not planned. It has to do with the interaction between floating and tiled windows and the fact that floating windows will always draw on top of the tiled windows no matter what is focused.
This is completely nonstandard behavior and incredibly frustrating to deal with. There's an unspoken expectation with a desktop environment that unless you've explicitly "pinned" a window, the active window always renders in front of all other windows. However, for COSMIC, the only way to unblock the active window when a floating window is in the same workspace is to go to said floating window and either minimize it or move it to another workspace. This behavior is most noticeable with Steam which always opens as a floating window, so whenever I have Steam open, I either have to minimize it, close it, or move it to its own workspace in order to access the other windows.
The easiest fix would be to make it to where all floating windows render behind tiled windows if a tiled window is focused, and in front when a floating window is focused. The more difficult but more "correct" feeling way would be having them ordered based on focus order.
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