Histogram sort for uncompressed gsplat #7596
Merged
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Fixes #7585
This PR is a follow up to #7472. It implements the remaining work required to leverage histogram bit allocation for uncompressed scenes.
Using a histogram to allocate bits helps when sorting gaussians in scenes with especially wildly distributed gaussians (i.e. scenes with dense clumps of gaussians together with very huge, sparsely distributed far away gaussians).
This scene provided by Simon Bethke went from:

To:

In order to use the histogram we must just calculate a bounding sphere for every 256 gaussians (under the assumption the gaussians were previously ordered) at load time.