Skip to content

Commit fde3807

Browse files
mvaligurskyMartin Valigursky
andauthored
Quad vertex chunk cleanup (#7693)
* Quad vertex chunk cleanup * lint --------- Co-authored-by: Martin Valigursky <[email protected]>
1 parent 3c9e060 commit fde3807

File tree

19 files changed

+21
-36
lines changed

19 files changed

+21
-36
lines changed

examples/src/examples/graphics/render-pass.example.mjs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ class RenderPassTint extends pc.RenderPassShaderQuad {
1414
this.shader = pc.ShaderUtils.createShader(device, {
1515
uniqueName: 'TintShader',
1616
attributes: { aPosition: pc.SEMANTIC_POSITION },
17-
vertexChunk: 'RenderPassQuadVS',
17+
vertexChunk: 'quadVS',
1818

1919
fragmentGLSL: /* glsl */ `
2020
uniform sampler2D sourceTexture;

examples/src/examples/shaders/integer-textures.example.mjs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -129,7 +129,7 @@ const outputRenderTarget = createPixelRenderTarget(2, outputTexture);
129129
const sandShader = pc.ShaderUtils.createShader(device, {
130130
uniqueName: 'SandShader',
131131
attributes: { aPosition: pc.SEMANTIC_POSITION },
132-
vertexGLSL: pc.RenderPassShaderQuad.quadVertexShader,
132+
vertexChunk: 'quadVS',
133133
fragmentGLSL: files['sandSimulation.frag'],
134134
// Note that we are changing the shader output type to 'uint'
135135
// This means we only have to return a single integer value from the shader,
@@ -144,7 +144,7 @@ const sandShader = pc.ShaderUtils.createShader(device, {
144144
const outputShader = pc.ShaderUtils.createShader(device, {
145145
uniqueName: 'RenderOutputShader',
146146
attributes: { aPosition: pc.SEMANTIC_POSITION },
147-
vertexGLSL: pc.RenderPassShaderQuad.quadVertexShader,
147+
vertexChunk: 'quadVS',
148148
fragmentGLSL: files['renderOutput.frag']
149149
// For the output shader, we don't need to specify the output type,
150150
// as we are returning a vec4 by default.
5.72 KB
Loading
36 Bytes
Loading

src/extras/render-passes/render-pass-coc.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ class RenderPassCoC extends RenderPassShaderQuad {
3636
this.shader = ShaderUtils.createShader(device, {
3737
uniqueName: `CocShader-${nearBlur}`,
3838
attributes: { aPosition: SEMANTIC_POSITION },
39-
vertexChunk: 'RenderPassQuadVS',
39+
vertexChunk: 'quadVS',
4040
fragmentChunk: 'cocPS',
4141
fragmentDefines: defines
4242
});

src/extras/render-passes/render-pass-compose.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -259,7 +259,7 @@ class RenderPassCompose extends RenderPassShaderQuad {
259259
this.shader = ShaderUtils.createShader(this.device, {
260260
uniqueName: `ComposeShader-${key}`,
261261
attributes: { aPosition: SEMANTIC_POSITION },
262-
vertexChunk: 'RenderPassQuadVS',
262+
vertexChunk: 'quadVS',
263263
fragmentGLSL: glslComposePS,
264264
fragmentDefines: defines,
265265
fragmentIncludes: includes

src/extras/render-passes/render-pass-depth-aware-blur.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ class RenderPassDepthAwareBlur extends RenderPassShaderQuad {
2929
this.shader = ShaderUtils.createShader(device, {
3030
uniqueName: `DepthAware${horizontal ? 'Horizontal' : 'Vertical'}BlurShader`,
3131
attributes: { aPosition: SEMANTIC_POSITION },
32-
vertexChunk: 'RenderPassQuadVS',
32+
vertexChunk: 'quadVS',
3333
fragmentChunk: 'depthAwareBlurPS',
3434
fragmentDefines: defines
3535
});

src/extras/render-passes/render-pass-dof-blur.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -89,7 +89,7 @@ class RenderPassDofBlur extends RenderPassShaderQuad {
8989
this.shader = ShaderUtils.createShader(this.device, {
9090
uniqueName: `DofBlurShader-${kernelCount}-${nearBlur ? 'nearBlur' : 'noNearBlur'}`,
9191
attributes: { aPosition: SEMANTIC_POSITION },
92-
vertexChunk: 'RenderPassQuadVS',
92+
vertexChunk: 'quadVS',
9393
fragmentChunk: 'dofBlurPS',
9494
fragmentDefines: defines
9595
});

src/extras/render-passes/render-pass-downsample.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,7 @@ class RenderPassDownsample extends RenderPassShaderQuad {
4646
this.shader = ShaderUtils.createShader(device, {
4747
uniqueName: `DownSampleShader:${key}`,
4848
attributes: { aPosition: SEMANTIC_POSITION },
49-
vertexChunk: 'RenderPassQuadVS',
49+
vertexChunk: 'quadVS',
5050
fragmentChunk: 'downsamplePS',
5151
fragmentDefines: defines
5252
});

src/extras/render-passes/render-pass-ssao.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -95,7 +95,7 @@ class RenderPassSsao extends RenderPassShaderQuad {
9595
this.shader = ShaderUtils.createShader(device, {
9696
uniqueName: 'SsaoShader',
9797
attributes: { aPosition: SEMANTIC_POSITION },
98-
vertexChunk: 'RenderPassQuadVS',
98+
vertexChunk: 'quadVS',
9999
fragmentChunk: 'ssaoPS',
100100
fragmentDefines: defines
101101
});

0 commit comments

Comments
 (0)