|
| 1 | +export default /* wgsl */` |
| 2 | +uniform material_iridescenceRefractionIndex: f32; |
| 3 | +
|
| 4 | +fn iridescence_iorToFresnelScalar(transmittedIor: f32, incidentIor: f32) -> f32 { |
| 5 | + return pow((transmittedIor - incidentIor) / (transmittedIor + incidentIor), 2.0); |
| 6 | +} |
| 7 | +
|
| 8 | +fn iridescence_iorToFresnelVec3(transmittedIor: vec3f, incidentIor: f32) -> vec3f { |
| 9 | + return pow((transmittedIor - vec3f(incidentIor)) / (transmittedIor + vec3f(incidentIor)), vec3f(2.0)); |
| 10 | +} |
| 11 | +
|
| 12 | +fn iridescence_fresnelToIor(f0: vec3f) -> vec3f { |
| 13 | + let sqrtF0: vec3f = sqrt(f0); |
| 14 | + return (vec3f(1.0) + sqrtF0) / (vec3f(1.0) - sqrtF0); |
| 15 | +} |
| 16 | +
|
| 17 | +const XYZ_TO_REC709: mat3x3f = mat3x3f( |
| 18 | + vec3f(3.2404542, -1.5371385, -0.4985314), |
| 19 | + vec3f(-0.9692660, 1.8760108, 0.0415560), |
| 20 | + vec3f(0.0556434, -0.2040259, 1.0572252) |
| 21 | +); |
| 22 | +
|
| 23 | +fn iridescence_sensitivity(opd: f32, shift: vec3f) -> vec3f { |
| 24 | + let PI: f32 = 3.141592653589793; |
| 25 | + let phase: f32 = 2.0 * PI * opd * 1.0e-9; |
| 26 | + const val: vec3f = vec3f(5.4856e-13, 4.4201e-13, 5.2481e-13); |
| 27 | + const pos: vec3f = vec3f(1.6810e+06, 1.7953e+06, 2.2084e+06); |
| 28 | + const var_: vec3f = vec3f(4.3278e+09, 9.3046e+09, 6.6121e+09); |
| 29 | +
|
| 30 | + var xyz: vec3f = val * sqrt(2.0 * PI * var_) * cos(pos * phase + shift) * exp(-pow(phase, 2.0) * var_); |
| 31 | + xyz.x = xyz.x + 9.7470e-14 * sqrt(2.0 * PI * 4.5282e+09) * cos(2.2399e+06 * phase + shift[0]) * exp(-4.5282e+09 * pow(phase, 2.0)); |
| 32 | + xyz = xyz / vec3f(1.0685e-07); |
| 33 | +
|
| 34 | + return XYZ_TO_REC709 * xyz; |
| 35 | +} |
| 36 | +
|
| 37 | +fn iridescence_fresnelScalar(cosTheta: f32, f0: f32) -> f32 { |
| 38 | + let x: f32 = clamp(1.0 - cosTheta, 0.0, 1.0); |
| 39 | + let x2: f32 = x * x; |
| 40 | + let x5: f32 = x * x2 * x2; |
| 41 | + return f0 + (1.0 - f0) * x5; |
| 42 | +} |
| 43 | +
|
| 44 | +fn iridescence_fresnelVec3(cosTheta: f32, f0: vec3f) -> vec3f { |
| 45 | + let x: f32 = clamp(1.0 - cosTheta, 0.0, 1.0); |
| 46 | + let x2: f32 = x * x; |
| 47 | + let x5: f32 = x * x2 * x2; |
| 48 | + return f0 + (vec3f(1.0) - f0) * x5; |
| 49 | +} |
| 50 | +
|
| 51 | +fn calcIridescence(outsideIor: f32, cosTheta: f32, base_f0: vec3f, iridescenceThickness: f32) -> vec3f { |
| 52 | + let PI: f32 = 3.141592653589793; |
| 53 | +
|
| 54 | + let iridescenceIor: f32 = mix(outsideIor, uniform.material_iridescenceRefractionIndex, smoothstep(0.0, 0.03, iridescenceThickness)); |
| 55 | + let sinTheta2Sq: f32 = pow(outsideIor / iridescenceIor, 2.0) * (1.0 - pow(cosTheta, 2.0)); |
| 56 | + let cosTheta2Sq: f32 = 1.0 - sinTheta2Sq; |
| 57 | +
|
| 58 | + if (cosTheta2Sq < 0.0) { |
| 59 | + return vec3f(1.0); |
| 60 | + } |
| 61 | +
|
| 62 | + let cosTheta2: f32 = sqrt(cosTheta2Sq); |
| 63 | +
|
| 64 | + let r0: f32 = iridescence_iorToFresnelScalar(iridescenceIor, outsideIor); |
| 65 | + let r12: f32 = iridescence_fresnelScalar(cosTheta, r0); |
| 66 | + let r21: f32 = r12; |
| 67 | + let t121: f32 = 1.0 - r12; |
| 68 | +
|
| 69 | + let phi12: f32 = select(0.0, PI, iridescenceIor < outsideIor); |
| 70 | + let phi21: f32 = PI - phi12; |
| 71 | +
|
| 72 | + let baseIor: vec3f = iridescence_fresnelToIor(base_f0 + vec3f(0.0001)); |
| 73 | + let r1: vec3f = iridescence_iorToFresnelVec3(baseIor, iridescenceIor); |
| 74 | + let r23: vec3f = iridescence_fresnelVec3(cosTheta2, r1); |
| 75 | +
|
| 76 | + let phi23: vec3f = select(vec3f(0.0), vec3f(PI), baseIor < vec3f(iridescenceIor)); |
| 77 | + let opd: f32 = 2.0 * iridescenceIor * iridescenceThickness * cosTheta2; |
| 78 | + let phi: vec3f = vec3f(phi21) + phi23; // Promote scalar phi21 to vec3f |
| 79 | +
|
| 80 | + let r123Sq: vec3f = clamp(vec3f(r12) * r23, vec3f(1e-5), vec3f(0.9999)); |
| 81 | + let r123: vec3f = sqrt(r123Sq); |
| 82 | + let rs: vec3f = pow(vec3f(t121), vec3f(2.0)) * r23 / (vec3f(1.0) - r123Sq); |
| 83 | +
|
| 84 | + let c0: vec3f = vec3f(r12) + rs; |
| 85 | + var i_irid: vec3f = c0; |
| 86 | +
|
| 87 | + var cm: vec3f = rs - vec3f(t121); |
| 88 | +
|
| 89 | + cm = cm * r123; |
| 90 | + let sm1: vec3f = 2.0 * iridescence_sensitivity(1.0 * opd, 1.0 * phi); |
| 91 | + i_irid = i_irid + cm * sm1; |
| 92 | +
|
| 93 | + cm = cm * r123; |
| 94 | + let sm2: vec3f = 2.0 * iridescence_sensitivity(2.0 * opd, 2.0 * phi); |
| 95 | + i_irid = i_irid + cm * sm2; |
| 96 | +
|
| 97 | + return max(i_irid, vec3f(0.0)); |
| 98 | +} |
| 99 | +
|
| 100 | +fn getIridescenceDiffraction(cosTheta: f32, specularity: vec3f, iridescenceThickness: f32) -> vec3f { |
| 101 | + return calcIridescence(1.0, cosTheta, specularity, iridescenceThickness); |
| 102 | +} |
| 103 | +`; |
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