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Welcome to the three.js_physics wiki!
Three.js_physics is a physics engine built as an extension on the popular WebGl framework Three.js.
It is a hyper-realistic physics engine for determining orbits. The main example is of toy scale physics.
If you are building a space simulator please use actual values measured in km, km/s and kg.
If building another toy scale version, use the example values as a start and make small changes to the numbers. To have faster movement, increase the mass of the orbited object and the momentum values of the orbiter objects. To increase the orbital radius increase the position values and the momentum values of the orbiter objects.
To see a complex implementation of this physics engine, click here.
I would like to hear feedback and see contributions.
An upcoming version will have multi-threading.