From 23057ad25a0dfed31700fb098af34fa82e491498 Mon Sep 17 00:00:00 2001 From: jbracovich <165123587+jbracovich@users.noreply.github.com> Date: Mon, 25 Aug 2025 11:49:21 -0400 Subject: [PATCH] Fix: Update quaidDen ID for grave danger quest MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The itemid of the movement that grants access to the boss Guard Captain Quaid was changed. The previous ID was incorrect—it matched the corpse of Cobra Scouts instead of the intended fog barrier. As a result, players stepping on dead Cobra Scout bodies were unintentionally teleported to the movement’s fallback position when they didn’t meet the entry requirements. The fog mechanic failed to function properly due to this mismatch. --- .../scripts/quests/grave_danger_quest/movements_quaidDen.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data-otservbr-global/scripts/quests/grave_danger_quest/movements_quaidDen.lua b/data-otservbr-global/scripts/quests/grave_danger_quest/movements_quaidDen.lua index 46367a52e90..dc9abc384d3 100644 --- a/data-otservbr-global/scripts/quests/grave_danger_quest/movements_quaidDen.lua +++ b/data-otservbr-global/scripts/quests/grave_danger_quest/movements_quaidDen.lua @@ -13,5 +13,5 @@ function quaidDen.onStepIn(creature, item, position, fromPosition) return true end -quaidDen:id(31636) +quaidDen:id(31733) quaidDen:register()