diff --git a/src/game/game.cpp b/src/game/game.cpp index 0411b20871d..0c3a845d206 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -7795,13 +7795,6 @@ void Game::buildMessageAsAttacker( ss << " " << damage.exString; } - if (damage.critical) { - const auto &targetMonster = target->getMonster(); - if (targetMonster && attackerPlayer && targetMonster->checkCanApplyCharm(attackerPlayer, CHARM_LOW)) { - ss << " (low blow charm)"; - } - } - if (damage.fatal) { ss << (amplified ? " (Amplified Onslaught)" : " (Onslaught)"); }