diff --git a/data/scripts/actions/items/exercise_training_weapons.lua b/data/scripts/actions/items/exercise_training_weapons.lua index 6d98228daba..c41d124d3c9 100644 --- a/data/scripts/actions/items/exercise_training_weapons.lua +++ b/data/scripts/actions/items/exercise_training_weapons.lua @@ -106,7 +106,7 @@ local function exerciseTrainingEvent(playerId, tilePosition, weaponId, dummyId) local rate = dummies[dummyId] / 100 local isMagic = exerciseWeaponsTable[weaponId].skill == SKILL_MAGLEVEL if isMagic then - player:addManaSpent(500 * rate) + player:addManaSpent(600 * rate) else player:addSkillTries(exerciseWeaponsTable[weaponId].skill, 7 * rate) end