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Copy pathtimira_the_many-headed.lua
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137 lines (121 loc) · 4.37 KB
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local mType = Game.createMonsterType("Timira the Many-Headed")
local monster = {}
monster.name = "Timira The Many-Headed"
monster.description = "Timira the Many-Headed"
monster.experience = 45500
monster.outfit = {
lookType = 1542,
lookAddons = 3,
}
monster.bosstiary = {
bossRaceId = 2250,
bossRace = RARITY_ARCHFOE,
}
monster.health = 75000
monster.maxHealth = 75000
monster.race = "blood"
monster.corpse = 39712
monster.speed = 120
monster.manaCost = 0
monster.changeTarget = {
interval = 2000,
chance = 25,
}
monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = true,
illusionable = false,
canPushItems = true,
canPushCreatures = true,
staticAttackChance = 70,
targetDistance = 1,
healthHidden = false,
canWalkOnEnergy = true,
canWalkOnFire = true,
canWalkOnPoison = true,
}
monster.light = {
level = 0,
color = 0,
}
monster.voices = {
interval = 5000,
chance = 10,
{ text = "Harmony is just a vain illusion! ", yell = false },
{ text = " I'm ashamed of my former self! ", yell = false },
{ text = " You won't lead me astray!", yell = false },
}
monster.loot = {
{ name = "crystal coin", chance = 100000, maxCount = 22 },
{ name = "ultimate mana potion", chance = 32653, maxCount = 14 },
{ name = "ultimate health potion", chance = 30612, maxCount = 14 },
{ name = "bullseye potion", chance = 24490, maxCount = 5 },
{ name = "berserk potion", chance = 22449, maxCount = 5 },
{ name = "mastermind potion", chance = 18367, maxCount = 5 },
{ name = "naga basin", chance = 12245 },
{ id = 49271, chance = 18367, maxCount = 5 }, -- transcendence potion
{ name = "piece of timira's sensors", chance = 10204 },
{ name = "giant amethyst", chance = 6122 },
{ name = "giant ruby", chance = 4082 },
{ name = "giant emerald", chance = 4082 },
{ name = "one of timira's many heads", chance = 2041 },
{ name = "giant sapphire", chance = 2041 },
{ name = "giant topaz", chance = 2041 },
{ name = "dawnfire sherwani", chance = 200 },
{ name = "dawnfire pantaloons", chance = 200 },
{ name = "frostflower boots", chance = 200 },
{ name = "feverbloom boots", chance = 200 },
{ id = 39233, chance = 200 }, -- enchanted turtle amulet
{ name = "midnight tunic", chance = 200 },
{ name = "midnight sarong", chance = 200 },
{ name = "naga quiver", chance = 200 },
{ name = "naga sword", chance = 200 },
{ name = "naga axe", chance = 200 },
{ name = "naga club", chance = 200 },
{ name = "naga wand", chance = 200 },
{ name = "naga rod", chance = 200 },
{ name = "naga crossbow", chance = 200 },
{ name = "naga tanko", chance = 200 },
}
monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -600 },
{ name = "timira fire ring", interval = 3500, chance = 50, minDamage = -360, maxDamage = -425 },
{ name = "death chain", interval = 2500, chance = 30, minDamage = -190, maxDamage = -225, range = 3, target = true },
{ name = "mana drain chain", interval = 2500, chance = 20, minDamage = -100, maxDamage = -130 },
{ name = "timira explosion", interval = 4200, chance = 40, minDamage = -350, maxDamage = -560 },
{ name = "combat", interval = 5500, chance = 45, type = COMBAT_PHYSICALDAMAGE, minDamage = -580, maxDamage = -620, length = 6, spread = 2, effect = CONST_ME_EXPLOSIONAREA, target = false },
{ name = "combat", interval = 5000, chance = 60, type = COMBAT_ENERGYDAMAGE, minDamage = -230, maxDamage = -450, range = 1, radius = 1, shootEffect = CONST_ANI_ENERGYBALL, effect = CONST_ME_ENERGYHIT, target = true },
}
monster.defenses = {
defense = 60,
armor = 82,
mitigation = 2.07,
}
monster.elements = {
{ type = COMBAT_PHYSICALDAMAGE, percent = 0 },
{ type = COMBAT_ENERGYDAMAGE, percent = 10 },
{ type = COMBAT_EARTHDAMAGE, percent = 0 },
{ type = COMBAT_FIREDAMAGE, percent = 10 },
{ type = COMBAT_LIFEDRAIN, percent = 0 },
{ type = COMBAT_MANADRAIN, percent = 0 },
{ type = COMBAT_DROWNDAMAGE, percent = 0 },
{ type = COMBAT_ICEDAMAGE, percent = 10 },
{ type = COMBAT_HOLYDAMAGE, percent = 0 },
{ type = COMBAT_DEATHDAMAGE, percent = 10 },
}
monster.immunities = {
{ type = "paralyze", condition = true },
{ type = "outfit", condition = false },
{ type = "invisible", condition = true },
{ type = "bleed", condition = false },
}
mType.onAppear = function(monster, creature)
if monster:getType():isRewardBoss() then
monster:setReward(true)
end
end
mType:register(monster)