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366 lines (314 loc) · 29.3 KB
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#include <behaviors.dtsi>
#include <behaviors/num_word.dtsi> // requires auto-layer module
// #include <behaviors/leader_key.dtsi> // requires leader-key module
#include <dt-bindings/zmk/keys.h>
#define CONFIG_WIRELESS
#ifdef CONFIG_WIRELESS
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/outputs.h>
#define _BT_SEL_KEYS_ &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_CLR
#define _OUT_SEL_KEYS_ &out OUT_USB &out OUT_BLE
#else
#define _BT_SEL_KEYS_ &trans &trans &trans &trans &trans
#define _OUT_SEL_KEYS_ &trans &trans
#endif
#define HOST_OS 1
#include "zmk-helpers/helper.h"
#include "zmk-helpers/key-labels/42.h"
#include "zmk-helpers/unicode-chars/german.dtsi"
#include "zmk-helpers/unicode-chars/currency.dtsi"
#define DEF 0
#define NUM 1
#define NAV 2
#define FN 3
#define SYMBOL 4
#define SYS 5
#define MOUSE 6
#define GAMING1 7
#define GAMING2 8
#define GAMING3 9
#define MC 10
#define GOW 11
#define MHW 12
#define ROR2 13
#define HK 14
#define HKS 15
#define EXTRA1 16
#define EXTRA2 17
#define EXTRA3 18
#define EXTRA4 19
#define EXTRA5 20
#define XXX &none
#define ___ &trans
/* Global settings */
// MARK: Global settings
#define QUICK_TAP_MS 175
&sk { // sticky-key config
release-after-ms = <900>; // release after 0.6s
quick-release; // no double capitalization when rolling keys
};
&sl { // sticky-layer config
ignore-modifiers; // allow chording sticky mods & layers
};
< { // layer-tap config
flavor = "balanced";
tapping-term-ms = <200>;
quick-tap-ms = <QUICK_TAP_MS>;
};
// &leader { // leader-key config
// timeout-ms = <650>;
// };
/* Homerow mods */
// MARK: Homerow mods
#define KEYS_L LT0 LT1 LT2 LT3 LT4 LT5 LM0 LM1 LM2 LM3 LM4 LM5 LB0 LB1 LB2 LB3 LB4 LB5 // left hand
#define KEYS_R RT0 RT1 RT2 RT3 RT4 RT5 RM0 RM1 RM2 RM3 RM4 RM5 RB0 RB1 RB2 RB3 RB4 RB5 // right hand
#define THUMBS LH2 LH1 LH0 RH0 RH1 RH2 // thumbs
// Avoid accidental taps after hold. Increase require-prior-idle-ms. As a rule of thumb, you want to set it to at least 10500/x where x is your (relaxed) WPM for English prose
#define MAKE_HRM(NAME, HOLD, TAP, TRIGGER_POS) \
ZMK_HOLD_TAP(NAME, \
flavor = "balanced"; \
tapping-term-ms = <280>; \
quick-tap-ms = <QUICK_TAP_MS>; \
require-prior-idle-ms = <250>; \
bindings = <HOLD>, <TAP>; \
hold-trigger-key-positions = <TRIGGER_POS>; \
hold-trigger-on-release; \
)
MAKE_HRM(hml, &kp, &kp, KEYS_R THUMBS) // left-hand HRMs
MAKE_HRM(hmr, &kp, &kp, KEYS_L THUMBS) // right-hand HRMs
// HRM combo hack - workaround for lack of tap-only combos (ZMK issue #544)
#define ZMK_COMBO_8(NAME, TAP, KEYPOS, LAYERS, COMBO_TERM, COMBO_IDLE, HOLD, SIDE) \
MAKE_HRM(hm_combo_ ## NAME, &kp, TAP, SIDE THUMBS) \
ZMK_COMBO_6(NAME, &hm_combo_ ## NAME HOLD 0, KEYPOS, LAYERS, COMBO_TERM, COMBO_IDLE)
/* Combos, leader key sequences, mouse emulation */
// MARK: Combos, leader key sequences, mouse emulation
#include "combos.dtsi" // must be sources after HRM-combo hack
#include "leader.dtsi"
#include "mouse.dtsi"
#include "extra_keys.h"
/* Nav cluster */
// MARK: Nav cluster
// long-tap action on hold, short-tap action on all interrupts
#define MT_CORE \
flavor = "tap-preferred"; \
tapping-term-ms = <220>; \
quick-tap-ms = <220>; \
hold-trigger-key-positions = <0>;
&mt { MT_CORE };
ZMK_HOLD_TAP(mt_home, bindings = <&masked_home>, <&kp>; MT_CORE)
ZMK_HOLD_TAP(mt_end, bindings = <&masked_end>, <&kp>; MT_CORE)
#define NAV_LEFT &mt_home 0 LEFT // tap: left | long-tap: beginning of line
#define NAV_RIGHT &mt_end 0 RIGHT // tap: right | long-tap: end of line
#define NAV_UP &mt LC(HOME) UP // tap: up | long-tap: beginning of document
#define NAV_DOWN &mt LC(END) DOWN // tap: down | long-tap: end of document
#define NAV_BSPC &mt LC(BSPC) BSPC // tap: bspc | long-tap: delete word backward
#define NAV_DEL &mt LC(DEL) DEL // tap: del | long-tap: delete word forward
// mask CTRL when holding left/right to avoid accidental jumps to beginning/end of document
#define MASK_MODS(NAME, MODS, BINDING) \
ZMK_MOD_MORPH(NAME, \
bindings = <BINDING>, <BINDING>; \
mods = <MODS>; \
)
MASK_MODS(masked_home, (MOD_LCTL), &kp HOME)
MASK_MODS(masked_end, (MOD_LCTL), &kp END)
/* Caps-word, num-word and smart-mouse */
// MARK: Caps-word, num-word and smart-mouse
// tap: sticky-shift | shift + tap/ double-tap: caps-word | hold: shift
ZMK_MOD_MORPH(smart_shft,
bindings = <&sk LSHFT>, <&caps_word>;
mods = <(MOD_LSFT)>;
)
&caps_word { // mods deactivate caps-word, requires PR #1451
/delete-property/ ignore-modifiers;
};
// tap: num-word | hold: FN
#define NUM_FN &num_fn FN 0
ZMK_HOLD_TAP(num_fn,
flavor = "balanced";
tapping-term-ms = <200>;
quick-tap-ms = <QUICK_TAP_MS>;
bindings = <&mo>, <&num_dance>;
)
// tap: num-word | double-tap: sticky num-layer | hold: num-layer
#define SMART_NUM &smart_num NUM 0
ZMK_HOLD_TAP(smart_num,
flavor = "balanced";
tapping-term-ms = <200>;
quick-tap-ms = <300>;
bindings = <&mo>, <&num_dance>;
)
ZMK_TAP_DANCE(num_dance,
tapping-term-ms = <300>;
bindings = <&sl NUM>, <&num_word NUM>; // reverse this for sticky-num on single tap
)
&num_word { // num-word, requires PR #1451
continue-list = <BSPC DEL DOT COMMA PLUS MINUS STAR FSLH EQUAL>;
ignore-modifiers;
};
// smart-mouse, requires PR #1366
ZMK_TRI_STATE(smart_mouse,
bindings = <&tog MOUSE>, <&none>, <&to DEF>;
ignored-key-positions = <RT0 RT1 RT2 RT3 RT4 RM1 RM2 RM3 RB1 RB2 RB3 RH0 RH1>;
ignored-layers = <MOUSE>;
)
/* Custom behaviors */
// MARK: Custom Behaviors
// Alt+Tab swapper, requires PR #1366
ZMK_TRI_STATE(swapper,
bindings = <&kt LALT>, <&kp TAB>, <&kt LALT>;
ignored-key-positions = <LT2>;
)
// Sticky layer + sticky shift (workaround for issue #1421)
// ZMK_STICKY_KEY(sls,
// release-after-ms = <1000>;
// bindings = <&uc_shift>;
// ignore-modifiers;
// )
// ZMK_MACRO(uc_shift,
// wait-ms = <0>;
// tap-ms = <1>;
// bindings = <¯o_press &mo UC &kp LSHFT>
// , <¯o_pause_for_release>
// , <¯o_release &mo UC &kp LSHFT>;
// )
// reuse basic mod-morph scheme
#define SIMPLE_MORPH(NAME, MOD, BINDING1, BINDING2) \
ZMK_MOD_MORPH(NAME, \
mods = <(MOD_L ## MOD|MOD_R ## MOD)>; \
bindings = <BINDING1>, <BINDING2>; \
)
// tap: comma | shift + tap: semicolon | ctrl + shift + tap: <
SIMPLE_MORPH(comma_morph, SFT, &kp COMMA, &comma_inner_morph)
SIMPLE_MORPH(comma_inner_morph, CTL, &kp SEMICOLON, &kp LESS_THAN)
// tap: dot | shift + tap: colon | ctrl + shift + tap: >
SIMPLE_MORPH(dot_morph, SFT, &kp DOT, &dot_inner_morph)
SIMPLE_MORPH(dot_inner_morph, CTL, &kp COLON, &kp GREATER_THAN)
// tap: qmark | shift + tap: excl
SIMPLE_MORPH(qexcl, SFT, &kp QMARK, &kp EXCL)
// tap: left/right parenthesis | shft + tap: less-than/greater-than
SIMPLE_MORPH(lpar_lt, SFT, &kp LPAR, &kp LT)
SIMPLE_MORPH(rpar_gt, SFT, &kp RPAR, &kp GT)
// tap: space | shift + tap: dot -> space -> sticky shift | hold: activate layer
ZMK_HOLD_TAP(lt_spc,
flavor = "balanced";
tapping-term-ms = <200>;
quick-tap-ms = <QUICK_TAP_MS>;
bindings = <&mo>, <&spc_morph>;
)
SIMPLE_MORPH(spc_morph, SFT, &kp SPACE, &dot_spc)
ZMK_MACRO(dot_spc,
wait-ms = <0>;
tap-ms = <5>;
bindings = <&kp DOT &kp SPACE &sk LSHFT>;
)
// tap: backspace | lshft + tap: delete | rshft + tap: shift-delete
ZMK_MOD_MORPH(bs_del,
bindings = <&kp BSPC>, <&kp DEL>;
mods = <(MOD_LSFT|MOD_RSFT)>;
keep-mods = <MOD_RSFT>;
)
// tap: copy | double-tap: cut
ZMK_TAP_DANCE(copy_cut,
tapping-term-ms = <200>;
bindings = <&kp LC(INS)>, <&kp LC(X)>;
)
/ {
behaviors {
chat_toggle: memory-layer {
compatible = "zmk,behavior-memory-layer";
#binding-cells = <0>;
};
};
};
// Sticky shift + leader
ZMK_MACRO(leader_sft, bindings = <&sk LSHFT &leader>;)
// misc aliases
#define CANCEL &kp K_CANCEL // cancel caps-word, num-word and smart-mouse
#define DSK_PREV &hmr LCTRL LG(LC(LEFT)) // previous desktop
#define DSK_NEXT &hmr LALT LG(LC(RIGHT)) // next desktop
#define PIN_WIN &kp LG(LC(LS(Q))) // pin window across desktops
#define PIN_APP &kp LG(LC(LS(A))) // pin application across desktops
#define DSK_MGR &kp LA(GRAVE) // desktop manager
#define VOL_DOWN &hmr RSHFT C_VOL_DN
/* Keymap */
// MARK: Keymap
ZMK_CONDITIONAL_LAYER(sys_fn, FN NUM, SYS) // FN + NUM --> SYS
ZMK_LAYER(base,
//╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
&kp TAB &kp Q &kp L &kp D &kp W &kp Z &kp J &kp F &kp O &kp U &kp SQT &kp ESC
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
&kp BSPC &hml LGUI N &hml LALT R &hml LSHFT T &hml LCTRL S &kp G &kp Y &hmr LCTRL H &hmr LSHFT A &hmr LALT E &hmr LGUI I &kp LC(B)
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
&kp LCTL &kp B &kp X &kp M &kp C &kp V &kp K &kp P &comma_morph &dot_morph &qexcl &chat_toggle
//╰─────────────┴─────────────┴─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┴─────────────┴─────────────╯
< FN LGUI SMART_NUM <_spc NAV 0 < NAV RET &sk LSHFT &leader
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
)
ZMK_LAYER(num,
//╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
___ ___ &kp N7 &kp N8 &kp N9 ___ ___ ___ ___ ___ ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ &hml LGUI N0 &hml LALT N4 &hml LSHFT N5 &hml LCTRL N6 ___ ___ &sk LCTRL &sk LSHFT &sk LALT &sk LGUI ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ &kp N1 &kp N2 &kp N3 ___ ___ ___ ___ ___ ___ ___
//╰─────────────┴─────────────┴─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┴─────────────┴─────────────╯
___ ___ ___ ___ ___ ___
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
)
ZMK_LAYER(nav,
//╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
___ ___ ___ &kp LS(TAB) &swapper ___ &kp HOME &kp PG_DN &kp PG_UP &kp END ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ &kp LGUI &kp LALT &kp LSHFT &kp LCTRL ___ &kp LEFT &kp DOWN &kp UP &kp RIGHT ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ ___ ___ ___ ___ &kp INS ___ &kp LT &kp GT ___ ___
//╰─────────────┴─────────────┴─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┴─────────────┴─────────────╯
___ ___ ___ ___ ___ &kp PSCRN
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
)
ZMK_LAYER(fn,
//╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
___ &kp F12 &kp F7 &kp F8 &kp F9 ___ ___ &kp C_PREV &kp C_VOL_UP &kp C_NEXT ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ &hml LGUI F11 &hml LALT F4 &hml LSHFT F5 &hml LCTRL F6 ___ ___ DSK_PREV VOL_DOWN DSK_NEXT ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ &kp F10 &kp F1 &kp F2 &kp F3 ___ PIN_APP PIN_WIN DSK_MGR ___ ___ ___
//╰─────────────┴─────────────┴─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┴─────────────┴─────────────╯
___ ___ ___ &kp C_MUTE &kp C_PP ___
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
)
ZMK_LAYER(symbol,
//╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ &to DEF
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
//╰─────────────┴─────────────┴─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┴─────────────┴─────────────╯
___ ___ ___ ___ ___ ___
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
)
ZMK_LAYER(sys,
//╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
___ _BT_SEL_KEYS_ ___ ___ ___ ___ ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ _OUT_SEL_KEYS_ ___ &bootloader &bootloader ___ ___ ___ ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ ___ ___ ___ &sys_reset &sys_reset ___ ___ ___ ___ ___
//╰─────────────┴─────────────┴─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┴─────────────┴─────────────╯
___ ___ ___ ___ ___ ___
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
)
ZMK_LAYER(mouse,
//╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
___ ___ ___ ___ ___ ___ U_WH_L U_WH_D U_MS_U U_WH_U U_WH_R &to DEF
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ ___ ___ ___ ___ ___ U_MS_L U_MS_D U_MS_R ___ ___
//├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
___ ___ ___ ___ ___ ___ ___ &mkp MB4 &mkp MCLK &mkp MB5 ___ ___
//╰─────────────┴─────────────┴─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┴─────────────┴─────────────╯
___ ___ ___ &mkp LCLK &mkp RCLK &to DEF
// ╰─────────────┴─────────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
)
#include "gaming/gaming.dtsi"
/* vim: set ft=c tw=174: */