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8 changes: 8 additions & 0 deletions docs/examples/zh/exporters/GLTFExporter.html
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Expand Up @@ -33,6 +33,14 @@ <h2>Extensions</h2>
<li>KHR_texture_transform</li>
</ul>

<p>
The following glTF 2.0 extension is supported by an external user plugin
</p>

<ul>
<li>[link:https://github.com/takahirox/three-gltf-plugins KHR_materials_variants]</li>
</ul>

<h2>代码示例</h2>

<code>
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12 changes: 12 additions & 0 deletions docs/examples/zh/loaders/GLTFLoader.html
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Expand Up @@ -38,6 +38,14 @@ <h2>扩展</h2>
<li>EXT_meshopt_compression</li>
</ul>

<p>
The following glTF 2.0 extension is supported by an external user plugin
</p>

<ul>
<li>[link:https://github.com/takahirox/three-gltf-plugins KHR_materials_variants]<sup>3</sup></li>
</ul>

<p><i>
<sup>1</sup>需要[link:https://threejs.org/docs/#api/en/renderers/WebGLRenderer.physicallyCorrectLights physicallyCorrectLights]被启用。
</i></p>
Expand All @@ -52,6 +60,10 @@ <h2>扩展</h2>
#[link:https://github.com/mrdoob/three.js/issues/12788 12788]。
</i></p>

<p><i>
<sup>3</sup>You can also manually process the extension after loading in your application. See [link:https://threejs.org/examples/#webgl_loader_gltf_variants Three.js glTF materials variants example].
</i></p>

<h2>代码示例</h2>

<code>
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