diff --git a/docs/examples/zh/exporters/GLTFExporter.html b/docs/examples/zh/exporters/GLTFExporter.html index c85e47c1bc54b5..71782ffd641ffe 100644 --- a/docs/examples/zh/exporters/GLTFExporter.html +++ b/docs/examples/zh/exporters/GLTFExporter.html @@ -33,6 +33,14 @@
+ The following glTF 2.0 extension is supported by an external user plugin +
+ +
diff --git a/docs/examples/zh/loaders/GLTFLoader.html b/docs/examples/zh/loaders/GLTFLoader.html
index eca40899a09780..34d1bdaaf72a04 100644
--- a/docs/examples/zh/loaders/GLTFLoader.html
+++ b/docs/examples/zh/loaders/GLTFLoader.html
@@ -38,6 +38,14 @@ 扩展
EXT_meshopt_compression
+
+ The following glTF 2.0 extension is supported by an external user plugin
+
+
+
+ - [link:https://github.com/takahirox/three-gltf-plugins KHR_materials_variants]3
+
+
1需要[link:https://threejs.org/docs/#api/en/renderers/WebGLRenderer.physicallyCorrectLights physicallyCorrectLights]被启用。
@@ -52,6 +60,10 @@ 扩展
#[link:https://github.com/mrdoob/three.js/issues/12788 12788]。
+
+ 3You can also manually process the extension after loading in your application. See [link:https://threejs.org/examples/#webgl_loader_gltf_variants Three.js glTF materials variants example].
+
+
代码示例