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@Mugen87 Mugen87 commented Feb 10, 2021

Related issue: -

Description

This PR ensures webgl_instancing_scatter uses InstancedMesh.instanceColor instead of creating a custom instanced buffer attribute. This workflow was actually confusing for some users. One example:

https://stackoverflow.com/questions/66023258/using-parts-of-gltf-as-an-instancedmesh

@mrdoob mrdoob added this to the r126 milestone Feb 10, 2021
@mrdoob mrdoob merged commit db6ee25 into mrdoob:dev Feb 10, 2021
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mrdoob commented Feb 10, 2021

Thanks!

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