diff --git a/docs/examples/en/loaders/BasisTextureLoader.html b/docs/examples/en/loaders/BasisTextureLoader.html index a986252938702b..22109d3cf45a06 100644 --- a/docs/examples/en/loaders/BasisTextureLoader.html +++ b/docs/examples/en/loaders/BasisTextureLoader.html @@ -64,10 +64,6 @@

Browser compatibility

Transcoding to PVRTC1 (for iOS) requires square power-of-two textures.

-

- This loader relies on ES6 Promises and Web Assembly, which are not - supported in IE11. -



diff --git a/docs/examples/en/loaders/DRACOLoader.html b/docs/examples/en/loaders/DRACOLoader.html index a84a6488eabf13..25906e7f8a661c 100644 --- a/docs/examples/en/loaders/DRACOLoader.html +++ b/docs/examples/en/loaders/DRACOLoader.html @@ -70,12 +70,9 @@

Example

Browser compatibility

-

DRACOLoader relies on ES6 [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise Promises], - which are not supported in IE11. To use the loader in IE11, you must - [link:https://github.com/stefanpenner/es6-promise include a polyfill] - providing a Promise replacement. DRACOLoader will automatically use - either the JS or the WASM decoding library, based on browser - capabilities.

+

+ DRACOLoader will automatically use either the JS or the WASM decoding library, based on browser capabilities. +



diff --git a/docs/examples/en/loaders/GLTFLoader.html b/docs/examples/en/loaders/GLTFLoader.html index c8b09458924eed..b56263f88eae0d 100644 --- a/docs/examples/en/loaders/GLTFLoader.html +++ b/docs/examples/en/loaders/GLTFLoader.html @@ -95,13 +95,6 @@

Example

[example:webgl_loader_gltf] -

Browser compatibility

- -

GLTFLoader relies on ES6 [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise Promises], - which are not supported in IE11. To use the loader in IE11, you must - [link:https://github.com/stefanpenner/es6-promise include a polyfill] - providing a Promise replacement.

-

Textures

Textures containing color information (.map, .emissiveMap, and .specularMap) always use sRGB colorspace in diff --git a/docs/examples/zh/loaders/BasisTextureLoader.html b/docs/examples/zh/loaders/BasisTextureLoader.html index a986252938702b..22109d3cf45a06 100644 --- a/docs/examples/zh/loaders/BasisTextureLoader.html +++ b/docs/examples/zh/loaders/BasisTextureLoader.html @@ -64,10 +64,6 @@

Browser compatibility

Transcoding to PVRTC1 (for iOS) requires square power-of-two textures.

-

- This loader relies on ES6 Promises and Web Assembly, which are not - supported in IE11. -



diff --git a/docs/examples/zh/loaders/DRACOLoader.html b/docs/examples/zh/loaders/DRACOLoader.html index a84a6488eabf13..25906e7f8a661c 100644 --- a/docs/examples/zh/loaders/DRACOLoader.html +++ b/docs/examples/zh/loaders/DRACOLoader.html @@ -70,12 +70,9 @@

Example

Browser compatibility

-

DRACOLoader relies on ES6 [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise Promises], - which are not supported in IE11. To use the loader in IE11, you must - [link:https://github.com/stefanpenner/es6-promise include a polyfill] - providing a Promise replacement. DRACOLoader will automatically use - either the JS or the WASM decoding library, based on browser - capabilities.

+

+ DRACOLoader will automatically use either the JS or the WASM decoding library, based on browser capabilities. +



diff --git a/docs/examples/zh/loaders/GLTFLoader.html b/docs/examples/zh/loaders/GLTFLoader.html index 925437751bd4a9..5d1078130d8c72 100644 --- a/docs/examples/zh/loaders/GLTFLoader.html +++ b/docs/examples/zh/loaders/GLTFLoader.html @@ -94,12 +94,6 @@

示例

[example:webgl_loader_gltf] -

浏览器兼容性

- -

GLTFLoader 依赖 ES6 [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise Promises], - 这一特性不支持IE11。若要在IE11中使用该加载器,你必须引入polyfill([link:https://github.com/stefanpenner/es6-promise include a polyfill]) - 来提供一个Promise的替代方案。

-

纹理

纹理中包含的颜色信息(.map, .emissiveMap, 和 .specularMap)在glTF中总是使用sRGB颜色空间,而顶点颜色和材质属性(.color, .emissive, .specular) diff --git a/docs/manual/en/introduction/Browser-support.html b/docs/manual/en/introduction/Browser-support.html index ea51237b4a488f..c7119abb3a62ab 100644 --- a/docs/manual/en/introduction/Browser-support.html +++ b/docs/manual/en/introduction/Browser-support.html @@ -13,17 +13,14 @@

[name]

Overview

- Three.js can use WebGL to render your scenes on all modern browsers. For older browsers, especially Internet Explorer 10 and below, you may have to fallback to one of the other [link:https://github.com/mrdoob/three.js/tree/master/examples/js/renderers renderers] (CSS2DRenderer, CSS3DRenderer, SVGRenderer). Additionally, you may have to include some polyfills, especially if you are using files from the [link:https://github.com/mrdoob/three.js/tree/master/examples /examples] folder. -

-

- Note: if you don't need to support these old browsers, then it is not recommended to use the other renderers as they are slower and support less features than the WebGLRenderer. + Three.js can use WebGL to render your scenes on all modern browsers. Additionally, you may have to include some polyfills, especially if you are using files from the [link:https://github.com/mrdoob/three.js/tree/master/examples /examples] folder.

Browsers that support WebGL

- Google Chrome 9+, Firefox 4+, Opera 15+, Safari 5.1+, Internet Explorer 11 and Microsoft Edge. You can find which browsers support WebGL at [link:https://caniuse.com/#feat=webgl Can I use WebGL]. + Google Chrome 9+, Firefox 4+, Opera 15+, Safari 5.1+ and Microsoft Edge. You can find which browsers support WebGL at [link:https://caniuse.com/#feat=webgl Can I use WebGL].

@@ -91,15 +88,6 @@

JavaScript Language Features or Web APIs Used in three.js

Polyfills

-
-

Just import polyfills based on your requirements. Taking IE9 as an example, you need to polyfill at least these features:

- -
- -

Suggested polyfills

关于用于解决兼容性问题的“填充物”

-
-

根据你的需求,引入相关的“填充物”即可。以IE9为例,你至少需要来使用“填充物”完成以下的功能。

- -
- -

建议的“填充物”