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unreal_bloom_selective_fix_gui (#21722)
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examples/webgl_postprocessing_unreal_bloom_selective.html

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function onPointerDown( event ) {
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event.preventDefault();
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mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
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