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| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <title>three.js webgl - GLTFloader + Iridescence</title> |
| 5 | + <meta charset="utf-8"> |
| 6 | + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> |
| 7 | + <link type="text/css" rel="stylesheet" href="main.css"> |
| 8 | + </head> |
| 9 | + |
| 10 | + <body> |
| 11 | + <div id="info"> |
| 12 | + <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a><br /> |
| 13 | + Iridescence Lamp from <a href="ttps://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br /> |
| 14 | + <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a> |
| 15 | + </div> |
| 16 | + |
| 17 | + <!-- Import maps polyfill --> |
| 18 | + <!-- Remove this when import maps will be widely supported --> |
| 19 | + <script async src=" https://unpkg.com/[email protected]/dist/es-module-shims.js" ></script> |
| 20 | + |
| 21 | + <script type="importmap"> |
| 22 | + { |
| 23 | + "imports": { |
| 24 | + "three": "../build/three.module.js" |
| 25 | + } |
| 26 | + } |
| 27 | + </script> |
| 28 | + |
| 29 | + <script type="module"> |
| 30 | + |
| 31 | + import * as THREE from 'three'; |
| 32 | + |
| 33 | + import { OrbitControls } from './jsm/controls/OrbitControls.js'; |
| 34 | + import { GLTFLoader } from './jsm/loaders/GLTFLoader.js'; |
| 35 | + import { RGBELoader } from './jsm/loaders/RGBELoader.js'; |
| 36 | + |
| 37 | + let renderer, scene, camera, controls; |
| 38 | + |
| 39 | + init().catch( function ( err ) { |
| 40 | + |
| 41 | + console.error( err ); |
| 42 | + |
| 43 | + } ); |
| 44 | + |
| 45 | + async function init() { |
| 46 | + |
| 47 | + renderer = new THREE.WebGLRenderer( { antialias: true } ); |
| 48 | + renderer.setPixelRatio( window.devicePixelRatio ); |
| 49 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 50 | + renderer.outputEncoding = THREE.sRGBEncoding; |
| 51 | + renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| 52 | + document.body.appendChild( renderer.domElement ); |
| 53 | + |
| 54 | + scene = new THREE.Scene(); |
| 55 | + |
| 56 | + camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.25, 20 ); |
| 57 | + camera.position.set( 0.35, 0.05, 0.35 ); |
| 58 | + |
| 59 | + controls = new OrbitControls( camera, renderer.domElement ); |
| 60 | + controls.addEventListener( 'change', render ); |
| 61 | + controls.target.set( 0, 0.2, 0 ); |
| 62 | + controls.update(); |
| 63 | + |
| 64 | + const rgbeLoader = new RGBELoader() |
| 65 | + .setPath( 'textures/equirectangular/' ); |
| 66 | + |
| 67 | + const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' ); |
| 68 | + |
| 69 | + const [ texture, gltf ] = await Promise.all( [ |
| 70 | + rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ), |
| 71 | + gltfLoader.loadAsync( 'IridescenceLamp.glb' ), |
| 72 | + ] ); |
| 73 | + |
| 74 | + // environment |
| 75 | + |
| 76 | + texture.mapping = THREE.EquirectangularReflectionMapping; |
| 77 | + |
| 78 | + scene.background = texture; |
| 79 | + scene.environment = texture; |
| 80 | + |
| 81 | + // model |
| 82 | + |
| 83 | + scene.add( gltf.scene ); |
| 84 | + |
| 85 | + render(); |
| 86 | + |
| 87 | + window.addEventListener( 'resize', onWindowResize ); |
| 88 | + |
| 89 | + } |
| 90 | + |
| 91 | + function onWindowResize() { |
| 92 | + |
| 93 | + camera.aspect = window.innerWidth / window.innerHeight; |
| 94 | + |
| 95 | + camera.updateProjectionMatrix(); |
| 96 | + |
| 97 | + renderer.setSize( window.innerWidth, window.innerHeight ); |
| 98 | + |
| 99 | + render(); |
| 100 | + |
| 101 | + } |
| 102 | + |
| 103 | + function render() { |
| 104 | + |
| 105 | + renderer.render( scene, camera ); |
| 106 | + |
| 107 | + } |
| 108 | + |
| 109 | + </script> |
| 110 | + |
| 111 | + </body> |
| 112 | +</html> |
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