Skip to content

Commit b4747b2

Browse files
authored
Docs: Remove renderBufferDirect(). (#22706)
1 parent 4cdc963 commit b4747b2

File tree

2 files changed

+0
-6
lines changed

2 files changed

+0
-6
lines changed

docs/api/en/renderers/WebGLRenderer.html

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -414,9 +414,6 @@ <h3>[method:null render]( [param:Object3D scene], [param:Camera camera] )</h3>
414414
[page:WebGLRenderer.autoClearDepth autoClearDepth] properties to false. To forcibly clear one ore more buffers call [page:WebGLRenderer.clear .clear].
415415
</p>
416416

417-
<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Scene scene], [param:BufferGeometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
418-
<p>Render a buffer geometry group using the camera and with the specified material.</p>
419-
420417
<h3>[method:null resetState]()</h3>
421418
<p>Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.</p>
422419

docs/api/zh/renderers/WebGLRenderer.html

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -368,9 +368,6 @@ <h3>[method:null render]( [param:Object3D scene], [param:Camera camera] )</h3>
368368
即便forceClear设为true, 也可以通过将[page:WebGLRenderer.autoClearColor autoClearColor]、[page:WebGLRenderer.autoClearStencil autoClearStencil]或[page:WebGLRenderer.autoClearDepth autoClearDepth]属性的值设为false来阻止对应缓存被清除。
369369
</p>
370370

371-
<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Scene scene], [param:BufferGeometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
372-
<p>使用相机和指定材质渲染缓冲几何组。</p>
373-
374371
<h3>[method:null resetState]()</h3>
375372
<p>Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.</p>
376373

0 commit comments

Comments
 (0)