Skip to content

Commit a5d2d82

Browse files
authored
WebGLRenderer: Clean up. (#26299)
1 parent 0fc8d3d commit a5d2d82

File tree

2 files changed

+2
-6
lines changed

2 files changed

+2
-6
lines changed

src/renderers/WebGLRenderer.js

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1089,13 +1089,12 @@ class WebGLRenderer {
10891089

10901090
//
10911091

1092+
this.info.render.frame ++;
1093+
10921094
if ( _clippingEnabled === true ) clipping.beginShadows();
10931095

10941096
const shadowsArray = currentRenderState.state.shadowsArray;
10951097

1096-
// muse be done before shadowMap.render, so that the number is the the same for shadows and real objects
1097-
this.info.render.frame ++;
1098-
10991098
shadowMap.render( shadowsArray, scene, camera );
11001099

11011100
if ( _clippingEnabled === true ) clipping.endShadows();

src/renderers/webgl/WebGLObjects.js

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -39,8 +39,6 @@ function WebGLObjects( gl, geometries, attributes, info ) {
3939

4040
if ( object.isSkinnedMesh ) {
4141

42-
// update skeleton only once in a frame
43-
4442
if ( object.skeleton.frame !== info.render.frame ) {
4543

4644
object.skeleton.update();
@@ -50,7 +48,6 @@ function WebGLObjects( gl, geometries, attributes, info ) {
5048

5149
}
5250

53-
5451
return buffergeometry;
5552

5653
}

0 commit comments

Comments
 (0)