File tree Expand file tree Collapse file tree 2 files changed +49
-0
lines changed
Expand file tree Collapse file tree 2 files changed +49
-0
lines changed Original file line number Diff line number Diff line change @@ -393,6 +393,30 @@ class CCDIKHelper extends Object3D {
393393
394394 }
395395
396+ /**
397+ * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
398+ */
399+ dispose ( ) {
400+
401+ this . sphereGeometry . dispose ( ) ;
402+
403+ this . targetSphereMaterial . dispose ( ) ;
404+ this . effectorSphereMaterial . dispose ( ) ;
405+ this . linkSphereMaterial . dispose ( ) ;
406+ this . lineMaterial . dispose ( ) ;
407+
408+ const children = this . children ;
409+
410+ for ( let i = 0 ; i < children . length ; i ++ ) {
411+
412+ const child = children [ i ] ;
413+
414+ if ( child . isLine ) child . geometry . dispose ( ) ;
415+
416+ }
417+
418+ }
419+
396420 // private method
397421
398422 _init ( ) {
Original file line number Diff line number Diff line change @@ -1292,6 +1292,31 @@ class MMDPhysicsHelper extends Object3D {
12921292
12931293 }
12941294
1295+
1296+ /**
1297+ * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
1298+ */
1299+ dispose ( ) {
1300+
1301+ const materials = this . materials ;
1302+ const children = this . children ;
1303+
1304+ for ( let i = 0 ; i < materials . length ; i ++ ) {
1305+
1306+ materials [ i ] . dispose ( ) ;
1307+
1308+ }
1309+
1310+ for ( let i = 0 ; i < children . length ; i ++ ) {
1311+
1312+ const child = children [ i ] ;
1313+
1314+ if ( child . isMesh ) child . geometry . dispose ( ) ;
1315+
1316+ }
1317+
1318+ }
1319+
12951320 /**
12961321 * Updates Rigid Bodies visualization.
12971322 */
You can’t perform that action at this time.
0 commit comments