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s-rigaudSamuel Rigaud
andauthored
Typos (#31732)
Co-authored-by: Samuel Rigaud <[email protected]>
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examples/jsm/tsl/display/BloomNode.js

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@@ -364,7 +364,7 @@ class BloomNode extends TempNode {
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// gaussian blur materials
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// These sizes have been changed to account for the altered coefficents-calculation to avoid blockiness,
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// These sizes have been changed to account for the altered coefficients-calculation to avoid blockiness,
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// while retaining the same blur-strength. For details see https://github.com/mrdoob/three.js/pull/31528
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const kernelSizeArray = [ 6, 10, 14, 18, 22 ];
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examples/jsm/tsl/display/SSRNode.js

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@@ -123,7 +123,7 @@ class SSRNode extends TempNode {
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* of raymarching iterations/samples) and `0` means no samples at all.
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*
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* A quality of `0.5` is usually sufficient for most use cases. Try to keep
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* this parameter as low as possible. Larger values result in noticable more
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* this parameter as low as possible. Larger values result in noticeable more
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* overhead.
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*
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* @type {UniformNode<float>}

examples/jsm/tsl/display/boxBlur.js

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@@ -7,7 +7,7 @@ import { Fn, vec2, uv, Loop, vec4, premultiplyAlpha, unpremultiplyAlpha, max, in
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* configured. It is intended for mobile devices or performance restricted use cases where Gaussian is too heavy.
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*
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* The (kernel) `size` parameter should be small (1, 2 or 3) since it determines the number of samples based on (size * 2 + 1)^2.
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* This implementation uses a single pass approach so the kernel is not applied as a seprabable filter. That means larger
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* This implementation uses a single pass approach so the kernel is not applied as a separable filter. That means larger
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* kernels won't perform well. Use Gaussian instead if you need a more high-quality blur.
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*
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* To produce wider blurs, increase the `separation` parameter instead which has no influence on the performance.

examples/webgpu_compute_cloth.html

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};
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// TODO: Fix example with WebGL backend
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if ( WebGPU.isAvailable() === false ) {
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document.body.appendChild( WebGPU.getErrorMessage() );

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