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Clean up
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docs/api/en/renderers/WebGLRenderer.html

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@@ -310,7 +310,7 @@ <h3>[method:null copyFramebufferToTexture]( [param:Vector2 position], [param:Tex
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<h3>[method:null copyTextureToTexture]( [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
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<p>Copies all pixels of a texture to an existing texture starting from the given position. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texSubImage2D WebGLRenderingContext.texSubImage2D].</p>
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<h3>[method:null copyTextureToTexture3D]( [param:Box3 sourceBox], [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
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<h3>[method:null copyTextureToTexture3D]( [param:Box3 sourceBox], [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )</h3>
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<p>Copies the pixels of a texture in the bounds '[page:Box3 sourceBox]' in the desination texture starting from the given position. Enables access to [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D WebGL2RenderingContext.texSubImage3D].</p>
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<h3>[method:null dispose]( )</h3>

examples/files.json

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"webgl2_buffergeometry_attributes_integer",
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"webgl2_materials_texture2darray",
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"webgl2_materials_texture3d",
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"webgl2_materials_texture3d_partialupdate",
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"webgl2_multisampled_renderbuffers",
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"webgl2_rendertarget_texture2darray",
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"webgl2_materials_texture3d_partialupdate.html",
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"webgl2_volume_cloud",
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"webgl2_volume_instancing",
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"webgl2_volume_perlin"
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