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lines changed Original file line number Diff line number Diff line change @@ -462,7 +462,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
462462 < h2 > Methods</ h2 >
463463 < p > See the base [page:Material] class for common methods.</ p >
464464
465- < h3 > [method:ShaderMaterial clone]() [param:ShaderMaterial this] </ h3 >
465+ < h3 > [method:ShaderMaterial clone]()</ h3 >
466466 < p >
467467 Generates a shallow copy of this material. Note that the vertexShader and
468468 fragmentShader are copied `by reference`, as are the definitions of the
Original file line number Diff line number Diff line change @@ -423,7 +423,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
423423 < h2 > Méthodes</ h2 >
424424 < p > Voir la classe [page:Material] pour les méthodes communes.</ p >
425425
426- < h3 > [method:ShaderMaterial clone]() [param:ShaderMaterial this] </ h3 >
426+ < h3 > [method:ShaderMaterial clone]()</ h3 >
427427 < p >
428428 Génère une copie superficielle de ce matériau. Notez que le vertexShader et le fragmentShader
429429 sont copiés "par référence", de même que les définitions des "attributs" ; cela signifie
Original file line number Diff line number Diff line change @@ -428,7 +428,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
428428 < h2 > Metodi</ h2 >
429429 < p > Vedi la classe base [page:Material] per i metodi comuni.</ p >
430430
431- < h3 > [method:ShaderMaterial clone]() [param:ShaderMaterial this] </ h3 >
431+ < h3 > [method:ShaderMaterial clone]()</ h3 >
432432 < p >
433433 Genera una copia superficiale di questo materiale. Si noti che il vertexShader e il fragmentShader
434434 sono copiati `per riferimento`, così come le definizioni degli `attributi`; questo significa
Original file line number Diff line number Diff line change @@ -374,7 +374,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
374374 < h2 > 方法(Methods)</ h2 >
375375 < p > 共有方法请参见其基类[page:Material]。</ p >
376376
377- < h3 > [method:ShaderMaterial clone]() [param:ShaderMaterial this] </ h3 >
377+ < h3 > [method:ShaderMaterial clone]()</ h3 >
378378 < p > 创建该材质的一个浅拷贝。需要注意的是,vertexShader和fragmentShader使用< em > 引用拷贝</ em > ;
379379 *attributes*的定义也是如此;
380380 这意味着,克隆的材质将共享相同的编译[page:WebGLProgram];
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