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fixed .clone sig (#26116)
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docs/api/en/materials/ShaderMaterial.html

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@@ -462,7 +462,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
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<h2>Methods</h2>
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<p>See the base [page:Material] class for common methods.</p>
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<h3>[method:ShaderMaterial clone]() [param:ShaderMaterial this]</h3>
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<h3>[method:ShaderMaterial clone]()</h3>
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<p>
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Generates a shallow copy of this material. Note that the vertexShader and
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fragmentShader are copied `by reference`, as are the definitions of the

docs/api/fr/materials/ShaderMaterial.html

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@@ -423,7 +423,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
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<h2>Méthodes</h2>
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<p>Voir la classe [page:Material] pour les méthodes communes.</p>
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<h3>[method:ShaderMaterial clone]() [param:ShaderMaterial this]</h3>
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<h3>[method:ShaderMaterial clone]()</h3>
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<p>
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Génère une copie superficielle de ce matériau. Notez que le vertexShader et le fragmentShader
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sont copiés "par référence", de même que les définitions des "attributs" ; cela signifie

docs/api/it/materials/ShaderMaterial.html

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@@ -428,7 +428,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
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<h2>Metodi</h2>
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<p>Vedi la classe base [page:Material] per i metodi comuni.</p>
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<h3>[method:ShaderMaterial clone]() [param:ShaderMaterial this]</h3>
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<h3>[method:ShaderMaterial clone]()</h3>
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<p>
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Genera una copia superficiale di questo materiale. Si noti che il vertexShader e il fragmentShader
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sono copiati `per riferimento`, così come le definizioni degli `attributi`; questo significa

docs/api/zh/materials/ShaderMaterial.html

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@@ -374,7 +374,7 @@ <h3>[property:Float wireframeLinewidth]</h3>
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<h2>方法(Methods)</h2>
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<p>共有方法请参见其基类[page:Material]。</p>
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<h3>[method:ShaderMaterial clone]() [param:ShaderMaterial this]</h3>
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<h3>[method:ShaderMaterial clone]()</h3>
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<p> 创建该材质的一个浅拷贝。需要注意的是,vertexShader和fragmentShader使用<em>引用拷贝</em>
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*attributes*的定义也是如此;
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这意味着,克隆的材质将共享相同的编译[page:WebGLProgram];

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