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8 files changed

+883
-372
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build/three.cjs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1677,8 +1677,8 @@ const InterpolationSamplingMode = {
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* @property {string} NORMAL - Normal sampling mode.
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* @property {string} CENTROID - Centroid sampling mode.
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* @property {string} SAMPLE - Sample-specific sampling mode.
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* @property {string} FLAT_FIRST - Flat interpolation using the first vertex.
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* @property {string} FLAT_EITHER - Flat interpolation using either vertex.
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* @property {string} FIRST - Flat interpolation using the first vertex.
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* @property {string} EITHER - Flat interpolation using either vertex.
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*/
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/**
@@ -18897,15 +18897,15 @@ class BufferGeometry extends EventDispatcher {
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/**
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* Bounding box for the geometry which can be calculated with `computeBoundingBox()`.
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*
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* @type {Box3}
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* @type {?Box3}
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* @default null
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*/
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this.boundingBox = null;
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/**
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* Bounding sphere for the geometry which can be calculated with `computeBoundingSphere()`.
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*
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* @type {Sphere}
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* @type {?Sphere}
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* @default null
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*/
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this.boundingSphere = null;
@@ -24554,7 +24554,7 @@ class LOD extends Object3D {
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* the given distance.
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*
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* @param {number} distance - The LOD distance.
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* @return {Object3D|null} The found 3D object. `null` if no 3D object has been found.
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* @return {?Object3D} The found 3D object. `null` if no 3D object has been found.
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*/
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getObjectForDistance( distance ) {
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@@ -27833,7 +27833,7 @@ class BatchedMesh extends Mesh {
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*
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* @param {number} geometryId - The ID of the geometry to return the bounding box for.
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* @param {Box3} target - The target object that is used to store the method's result.
27836-
* @return {Box3|null} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
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* @return {?Box3} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
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*/
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getBoundingBoxAt( geometryId, target ) {
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@@ -27878,7 +27878,7 @@ class BatchedMesh extends Mesh {
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*
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* @param {number} geometryId - The ID of the geometry to return the bounding sphere for.
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* @param {Sphere} target - The target object that is used to store the method's result.
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* @return {Sphere|null} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
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* @return {?Sphere} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
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*/
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getBoundingSphereAt( geometryId, target ) {
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@@ -40364,7 +40364,7 @@ class MeshDepthMaterial extends Material {
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* Can also be used to customize the shadow casting of an object by assigning
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* an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}.
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* The following examples demonstrates this approach in order to ensure
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* transparent parts of objects do no cast shadows.
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* transparent parts of objects do not cast shadows.
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*
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* @augments Material
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*/

build/three.core.js

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1675,8 +1675,8 @@ const InterpolationSamplingMode = {
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* @property {string} NORMAL - Normal sampling mode.
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* @property {string} CENTROID - Centroid sampling mode.
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* @property {string} SAMPLE - Sample-specific sampling mode.
1678-
* @property {string} FLAT_FIRST - Flat interpolation using the first vertex.
1679-
* @property {string} FLAT_EITHER - Flat interpolation using either vertex.
1678+
* @property {string} FIRST - Flat interpolation using the first vertex.
1679+
* @property {string} EITHER - Flat interpolation using either vertex.
16801680
*/
16811681

16821682
/**
@@ -18895,15 +18895,15 @@ class BufferGeometry extends EventDispatcher {
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/**
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* Bounding box for the geometry which can be calculated with `computeBoundingBox()`.
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*
18898-
* @type {Box3}
18898+
* @type {?Box3}
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* @default null
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*/
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this.boundingBox = null;
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/**
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* Bounding sphere for the geometry which can be calculated with `computeBoundingSphere()`.
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*
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* @type {Sphere}
18906+
* @type {?Sphere}
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* @default null
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*/
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this.boundingSphere = null;
@@ -24552,7 +24552,7 @@ class LOD extends Object3D {
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* the given distance.
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*
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* @param {number} distance - The LOD distance.
24555-
* @return {Object3D|null} The found 3D object. `null` if no 3D object has been found.
24555+
* @return {?Object3D} The found 3D object. `null` if no 3D object has been found.
2455624556
*/
2455724557
getObjectForDistance( distance ) {
2455824558

@@ -27831,7 +27831,7 @@ class BatchedMesh extends Mesh {
2783127831
*
2783227832
* @param {number} geometryId - The ID of the geometry to return the bounding box for.
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* @param {Box3} target - The target object that is used to store the method's result.
27834-
* @return {Box3|null} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
27834+
* @return {?Box3} The geometry's bounding box. Returns `null` if no geometry has been found for the given ID.
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*/
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getBoundingBoxAt( geometryId, target ) {
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@@ -27876,7 +27876,7 @@ class BatchedMesh extends Mesh {
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*
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* @param {number} geometryId - The ID of the geometry to return the bounding sphere for.
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* @param {Sphere} target - The target object that is used to store the method's result.
27879-
* @return {Sphere|null} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
27879+
* @return {?Sphere} The geometry's bounding sphere. Returns `null` if no geometry has been found for the given ID.
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*/
2788127881
getBoundingSphereAt( geometryId, target ) {
2788227882

@@ -40362,7 +40362,7 @@ class MeshDepthMaterial extends Material {
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* Can also be used to customize the shadow casting of an object by assigning
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* an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}.
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* The following examples demonstrates this approach in order to ensure
40365-
* transparent parts of objects do no cast shadows.
40365+
* transparent parts of objects do not cast shadows.
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*
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* @augments Material
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*/

build/three.tsl.js

Lines changed: 6 additions & 1 deletion
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build/three.tsl.min.js

Lines changed: 1 addition & 1 deletion
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