@@ -166,32 +166,29 @@ <h2>Formats</h2>
166166 and reads just the alpha component.< br /> < br />
167167
168168 [page:constant RedFormat] discards the green and blue components and reads
169- just the red component. (can only be used with a WebGL 2 rendering
170- context).
169+ just the red component.
171170 < br /> < br />
172171
173172 [page:constant RedIntegerFormat] discards the green and blue components
174173 and reads just the red component. The texels are read as integers instead
175- of floating point. (can only be used with a WebGL 2 rendering context).
174+ of floating point.
176175 < br /> < br />
177176
178177 [page:constant RGFormat] discards the alpha, and blue components and reads
179- the red, and green components. (can only be used with a WebGL 2 rendering
180- context).
178+ the red, and green components.
181179 < br /> < br />
182180
183181 [page:constant RGIntegerFormat] discards the alpha, and blue components
184182 and reads the red, and green components. The texels are read as integers
185- instead of floating point. (can only be used with a WebGL 2 rendering
186- context).
183+ instead of floating point.
187184 < br /> < br />
188185
189186 [page:constant RGBAFormat] is the default and reads the red, green, blue
190187 and alpha components.< br /> < br />
191188
192189 [page:constant RGBAIntegerFormat] is the default and reads the red, green,
193190 blue and alpha components. The texels are read as integers instead of
194- floating point. (can only be used with a WebGL 2 rendering context).
191+ floating point.
195192 < br /> < br />
196193
197194 [page:constant LuminanceFormat] reads each element as a single luminance
@@ -393,9 +390,6 @@ <h2>Internal Formats</h2>
393390 </ code >
394391
395392 < p >
396- Heads up: changing the internal format of a texture will only affect the
397- texture when using a WebGL 2 rendering context.< br /> < br />
398-
399393 For use with a texture's [page:Texture.internalFormat internalFormat]
400394 property, these define how elements of a texture, or `texels`, are stored
401395 on the GPU.< br /> < br />
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