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example teweaks.
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examples/webgl_materials_slots.html

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<body>
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<div id="container"></div>
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<div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Per-Map Per-Material UV Repeat/Offset, Texel Scale/Offset/Invert<br/>via THREE.TextureSlot by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
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<div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Per-Map Per-Material UV Channel, UV Repeat/Offset, and Texel Scale/Offset/Invert<br/>via THREE.TextureSlot by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
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<script src="../build/three.min.js"></script>
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<script src="../examples/js/controls/OrbitControls.js"></script>
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} );
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var geometry = new THREE.SphereGeometry( 35, 36, 36 );
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var geometry = new THREE.SphereGeometry( 35, 48, 48 );
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var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
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torusMesh1.position.x = 0.0;
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torusMesh1.castShadow = true;
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// Lights
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scene.add( new THREE.AmbientLight( 0x222222 ) );
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//scene.add( new THREE.AmbientLight( 0x222222 ) );
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var spotLight = new THREE.SpotLight( 0xffffff );
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spotLight.position.set( 50, 100, 50 );
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container.appendChild( renderer.domElement );
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renderer.toneMapping = THREE.ReinhardToneMapping;
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renderer.toneMappingExposure = 4;
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renderer.toneMappingExposure = 6;
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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