Win11+visual_Studio2019+UE5.01+ArisimV-1.7-windows-build #4495
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shuai-dian
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sorry !Unreal Engine 5.0.1 |
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1>Log file: C:\Users-\AppData\Local\UnrealBuildTool\Log.txt
1>Creating makefile for BlocksEditor (no existing makefile)
1>UnrealBuildTool : warning : Library 'Shell32.lib' was not resolvable to a file when used in Module 'AirSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
1>UnrealBuildTool : warning : Library 'dinput8.lib' was not resolvable to a file when used in Module 'AirSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
1>UnrealBuildTool : warning : Library 'dxguid.lib' was not resolvable to a file when used in Module 'AirSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
1>Parsing headers for BlocksEditor
1> Running UnrealHeaderTool "D:\ue5\AirSim\Unreal\Environments\Blocks\Blocks.uproject" "D:\ue5\AirSim\Unreal\Environments\Blocks\Intermediate\Build\Win64\BlocksEditor\DebugGame\BlocksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users-\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
1>Reflection code generated for BlocksEditor in 1.677841 seconds
1>Building BlocksEditor...
1>Using Visual Studio 2019 14.29.30141 toolchain (D:\VSstudio\ide\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (D:\Windows Kits\10).
1>[Adaptive Build] Excluded from Blocks unity file: Blocks.cpp
1>Determining max actions to execute in parallel (14 physical cores, 20 logical cores)
1> Executing up to 14 processes, one per physical core
1> Requested 1.5 GB free memory per action, 17.45 GB available: limiting max parallel actions to 11
1>Building 11 actions with 11 processes...
1>[1/11] Resource Default.rc2
1>[2/11] Resource Default.rc2
1>[3/11] Compile SharedPCH.Engine.NonOptimized.ShadowErrors.cpp
1>[4/11] Compile Blocks.cpp
1>[5/11] Link UnrealEditor-Blocks-Win64-DebugGame.lib
1> 正在创建库 D:\ue5\AirSim\Unreal\Environments\Blocks\Intermediate\Build\Win64\UnrealEditor\DebugGame\Blocks\UnrealEditor-Blocks-Win64-DebugGame.lib 和对象 D:\ue5\AirSim\Unreal\Environments\Blocks\Intermediate\Build\Win64\UnrealEditor\DebugGame\Blocks\UnrealEditor-Blocks-Win64-DebugGame.exp
1>[6/11] Compile Module.AirSim.cpp
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\AirBlueprintLib.cpp(458): error C2248: “UStaticMesh::RenderData”: 无法访问 private 成员(在“UStaticMesh”类中声明)
1>D:\ue5\UE_5.0\Engine\Source\Runtime\Engine\Classes\Engine\StaticMesh.h(607): note: 参见“UStaticMesh::RenderData”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\ObjectFilter.h(11): note: 参见“UStaticMesh”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\AirBlueprintLib.cpp(459): error C2248: “UStaticMesh::RenderData”: 无法访问 private 成员(在“UStaticMesh”类中声明)
1>D:\ue5\UE_5.0\Engine\Source\Runtime\Engine\Classes\Engine\StaticMesh.h(607): note: 参见“UStaticMesh::RenderData”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\ObjectFilter.h(11): note: 参见“UStaticMesh”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\AirBlueprintLib.cpp(474): error C2248: “UStaticMesh::RenderData”: 无法访问 private 成员(在“UStaticMesh”类中声明)
1>D:\ue5\UE_5.0\Engine\Source\Runtime\Engine\Classes\Engine\StaticMesh.h(607): note: 参见“UStaticMesh::RenderData”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\ObjectFilter.h(11): note: 参见“UStaticMesh”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\AirBlueprintLib.cpp(489): error C2248: “UStaticMesh::RenderData”: 无法访问 private 成员(在“UStaticMesh”类中声明)
1>D:\ue5\UE_5.0\Engine\Source\Runtime\Engine\Classes\Engine\StaticMesh.h(607): note: 参见“UStaticMesh::RenderData”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\ObjectFilter.h(11): note: 参见“UStaticMesh”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\DetectionComponent.cpp(145): error C2039: "Actor": 不是 "FHitResult" 的成员
1>D:\ue5\UE_5.0\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\MovementComponent.generated.h(12): note: 参见“FHitResult”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\DetectionComponent.cpp(159): error C2039: "Actor": 不是 "FHitResult" 的成员
1>D:\ue5\UE_5.0\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\MovementComponent.generated.h(12): note: 参见“FHitResult”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\PawnSimApi.cpp(233): error C2672: “common_utils::Utils::isDefinitelyLessThan”: 未找到匹配的重载函数
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\PawnSimApi.cpp(233): error C2782: “bool common_utils::Utils::isDefinitelyLessThan(TReal,TReal,TReal)”: 模板 参数“TReal”不明确
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\AirLib\include\common\common_utils\Utils.hpp(622): note: 参见“common_utils::Utils::isDefinitelyLessThan”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\PawnSimApi.cpp(233): note: 可能是“float”
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\PawnSimApi.cpp(233): note: 或 “T”
1> with
1> [
1> T=double
1> ]
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\PawnSimApi.cpp(233): error C2784: “bool common_utils::Utils::isDefinitelyLessThan(TReal,TReal,TReal)”: 未能从“float”为“TReal”推导 模板 参数
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\AirLib\include\common\common_utils\Utils.hpp(622): note: 参见“common_utils::Utils::isDefinitelyLessThan”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\SimMode\SimModeBase.cpp(232): warning C4996: UObjectProperty has been renamed to FObjectProperty Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\SimMode\SimModeBase.cpp(232): warning C4996: UObjectProperty has been renamed to FObjectProperty Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\Vehicles\Car\CarPawnApi.cpp(62): error C2027: 使用了未定义类型“physx::PxVehicleWheels”
1>D:\ue5\UE_5.0\Engine\Plugins\Runtime\PhysXVehicles\Source\PhysXVehicles\Public\WheeledVehicleMovementComponent.h(20): note: 参见“physx::PxVehicleWheels”的声明
1>D:\ue5\AirSim\Unreal\Environments\Blocks\Plugins\AirSim\Source\Vehicles\Car\CarPawnApi.cpp(66): error C2027: 使用了未定义类型“physx::PxVehicleDrive”
1>D:\ue5\UE_5.0\Engine\Plugins\Runtime\PhysXVehicles\Source\PhysXVehicles\Public\WheeledVehicleMovementComponent.h(19): note: 参见“physx::PxVehicleDrive”的声明
1>[7/11] Compile Module.AirSim.gen.cpp
1>D:\VSstudio\ide\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: 命令“D:\ue5\UE_5.0\Engine\Build\BatchFiles\Build.bat BlocksEditor Win64 DebugGame -Project="D:\ue5\AirSim\Unreal\Environments\Blocks\Blocks.uproject" -WaitMutex -FromMsBuild”已退出,代码为 6。
1>已完成生成项目“Blocks.vcxproj”的操作 - 失败。
========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ==========
I didn't report any errors during the run [instruct] "update_from_git.bat",
I use "DebugGame_Editor and Win64"
This error occurred when I used F5
Help me eldest brother !
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