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expansion.lua
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481 lines (451 loc) · 14.3 KB
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-- osc framework expansions
-- by maoiscat
-- github.com/maoiscat/
local assdraw = require 'mp.assdraw'
require 'oscf'
-- # some useful functions
-- print table, for debug
function ptb(tab, prefix)
local fmt, str
if prefix == nil then prefix = tostring(tab) end
if type(tab) ~= 'table' then
str = tostring(tab)
string.gsub(str, '\n', '[nl]')
print(string.format('%s = %s', prefix, str))
else
for k, v in pairs(tab) do
str = prefix .. '.' .. tostring(k)
ptb(v, str)
end
end
end
-- a simple clone function to help copying style table
function clone(sth)
if type(sth) ~= 'table' then return sth end
local copy = {}
for k, v in pairs(sth) do
copy[k] = clone(v)
end
return copy
end
-- get the outline box coordinates of an element.
-- geo: same format as element.geo
-- return: left, top, right, bottom position
function getBoxPos(geo)
local box = {
[1] = function(geo) return geo.x, geo.y-geo.h, geo.x+geo.w, geo.y end,
[2] = function(geo) return geo.x-geo.w/2, geo.y-geo.h, geo.x+geo.w/2, geo.y end,
[3] = function(geo) return geo.x-geo.w, geo.y-geo.h, geo.x, geo.y end,
[4] = function(geo) return geo.x, geo.y-geo.h/2, geo.x+geo.w, geo.y+geo.h/2 end,
[5] = function(geo) return geo.x-geo.w/2, geo.y-geo.h/2, geo.x+geo.w/2, geo.y+geo.h/2 end,
[6] = function(geo) return geo.x-geo.w, geo.y-geo.h/2, geo.x, geo.y+geo.h/2 end,
[7] = function(geo) return geo.x, geo.y, geo.x+geo.w, geo.y+geo.h end,
[8] = function(geo) return geo.x-geo.w/2, geo.y, geo.x+geo.w/2, geo.y+geo.h end,
[9] = function(geo) return geo.x-geo.w, geo.y, geo.x, geo.y+geo.h end,
}
local x1, y1, x2, y2
if box[geo.an] then
x1, y1, x2, y2 = box[geo.an](geo)
end
return x1, y1, x2, y2
end
-- get the list of tracks
-- return: tracks categorize as video, audio and sub
function getTrackList()
local trackList = mp.get_property_native('track-list')
local tracks = {video = {}, audio = {}, sub = {}}
for i, v in ipairs(trackList) do
if v.type ~= 'unknown' then
table.insert(tracks[v.type], v)
end
end
return tracks
end
-- get playlist
function getPlaylist()
local playlist = mp.get_property_native('playlist')
return playlist
end
-- get position on playlist
-- return: pos number start from 1
function getPlaylistPos()
local pos = mp.get_property_number('playlist-pos-1')
return pos
end
-- get chapter list
function getChapterList()
local chapters = mp.get_property_native('chapter-list')
return chapters
end
-- get current track
-- name: 'video', 'audio' or 'sub'
-- return: track index, 0 for none
function getTrack(name)
local prop = string.format('current-tracks/%s/id', name)
local index = mp.get_property_number(prop)
if index then return index
else return 0 end
end
-- cycle through tracks
-- name: 'video', 'audio' or 'sub'
-- direction: optional 'next' or 'prev', default is 'next'
function cycleTrack(name, direction)
local current = getTrack(name)
local index
local tracks = getTrackList()
tracks = tracks[name]
if not tracks then return end
if direction == 'prev' then
index = current - 1
else
index = current + 1
end
if index > #tracks then index = 0
elseif index < 0 then index = #tracks
end
local newTrack
if index == 0 then
newTrack = 'no'
else
newTrack = tracks[index].id
end
mp.commandv('set', name, newTrack)
end
-- build ass fomrat style code, almost a copy from oscf.lua
-- trans is a global tansparency modifier
-- return foramted style text
function buildStyle(style, trans)
if not style then return '' end
if not trans then trans = 0 end
local fmt = {'{'}
if style.color then
table.insert(fmt,
string.format('\\1c&H%s&\\2c&H%s&\\3c&H%s&\\4c&H%s&',
style.color[1], style.color[2], style.color[3], style.color[4]))
end
local alpha = {}
if style.alpha then
for i = 1, 4 do
alpha[i] = 255 - (((1-(style.alpha[i]/255)) * (1-trans)) * 255)
end
else
alpha = {trans*255, trans*255, trans*255, trans*255}
end
table.insert(fmt, string.format('\\1a&H%x&\\2a&H%x&\\3a&H%x&\\4a&H%x&',
alpha[1], alpha[2], alpha[3], alpha[4]))
if style.border then
table.insert(fmt, string.format('\\bord%.2f', style.border)) end
if style.blur then
table.insert(fmt, string.format('\\blur%.2f', style.blur)) end
if style.shadow then
table.insert(fmt, string.format('\\shad%.2f', style.shadow)) end
if style.font then
table.insert(fmt, string.format('\\fn%s', style.font)) end
if style.fontsize then
table.insert(fmt, string.format('\\fs%d', style.fontsize)) end
if style.wrap then
table.insert(fmt, string.format('\\q%d', style.wrap)) end
table.insert(fmt, '}')
return table.concat(fmt)
end
-- check if a position{x, y} is inside the hitbox of an object
-- the object must contain a .hitBox = {x1, y1, x2, y2} table
-- return: true if inside
function isInside(obj, pos)
local x, y = pos[1], pos[2]
if obj.hitBox.x1 <= x and x <= obj.hitBox.x2
and obj.hitBox.y1 <= y and y <= obj.hitBox.y2 then
return true
else
return false
end
end
-- ass draw alias
-- draw a circle in clockwise direction
function assDrawCirCW(ass, x, y, r)
ass:round_rect_cw(x-r, y-r, x+r, y+r, r)
end
-- draw a circle in counter-clockwise direction
function assDrawCirCCW(ass, x, y, r)
ass:round_rect_ccw(x-r, y-r, x+r, y+r, r)
end
-- draw rectangle
-- r2 is optional
function assDrawRectCW(ass, x1, y1, x2, y2, r1, r2)
ass:round_rect_cw(x1, y1, x2, y2, r1, r2)
end
function assDrawRectCCW(ass, x1, y1, x2, y2, r1, r2)
ass:round_rect_ccw(x1, y1, x2, y2, r1, r2)
end
-- draw hexagon
-- r2 is optional
function assDrawHexaCW(ass, x1, y1, x2, y2, r1, r2)
ass:hexagon_cw(x1, y1, x2, y2, r1, r2)
end
function assDrawHexaCCW(ass, x1, y1, x2, y2, r1, r2)
ass:hexagon_ccw(x1, y1, x2, y2, r1, r2)
end
-- draw lines
function assDrawLine(ass, x1, y1, x2, y2)
ass:move_to(x1, y1)
ass:line_to(x2, y2)
end
function assDrawLineTo(ass, x, y)
ass:line_to(x, y)
end
-- # element templates
-- logo
-- shows a logo in the center
local ne = newElement('logo')
ne.init = function(self)
self.geo.x = player.geo.width / 2
self.geo.y = player.geo.height / 2
local ass = assdraw.ass_new()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&H8E348D&\\3c&H0&\\3a&H60&\\blur1\\bord0.5\\4a&HFF&}')
ass:draw_start()
assDrawCirCW(ass, 0, 0, 100)
ass:draw_stop()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&H632462&\\bord0\\4a&HFF&}')
ass:draw_start()
assDrawCirCW(ass, 6, -6, 75)
ass:draw_stop()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&HFFFFFF&\\bord0\\4a&HFF&}')
ass:draw_start()
assDrawCirCW(ass, -4, 4, 50)
ass:draw_stop()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&H632462&\\bord0&\\4a&HFF&}')
ass:draw_start()
ass:move_to(-20, -20)
ass:line_to(23.3, 5)
ass:line_to(-20, 35)
ass:draw_stop()
ass:new_event()
ass:pos(self.geo.x, player.geo.height - 20)
ass:an(2)
ass:append('{\\fs30\\1c&H0&\\3c&HFFFFFF&\\q2\\4a&HFF&}DROP FILES HERE TO PLAY')
self.pack[4] = ass.text
end
ne.responder['resize'] = function(self)
self:init()
end
-- msg
-- display a message in the screen
ne = newElement('message')
ne.geo.x = 40
ne.geo.y = 20
ne.geo.an = 7
ne.layer = 1000
ne.visible = false
ne.text = ''
ne.startTime = 0
ne.duration = 0
ne.style.color = {'ffffff', '0', '0', '333333'}
ne.style.border = 1
ne.style.shadow = 1
ne.render = function(self)
self.pack[4] = self.text
end
ne.tick = function(self)
if not self.visible then return '' end
if player.now-self.startTime >= self.duration then
self.visible = false
end
return table.concat(self.pack)
end
ne.display = function(self, text, duration)
if not duration then duration = 1 end
self.duration = duration
-- text too long may be slow
text = string.sub(text, 0, 2000)
text = string.gsub(text, '\\', '\\\\')
self.text = text
self:render()
self.startTime = player.now
self.visible = true
end
-- box
-- draw a simple box, usually used as backgrounds
ne = newElement('box')
ne.geo.r = 0 -- corner radius
ne.init = function(self)
self:setPos()
self:setStyle()
self:render()
end
ne.render = function(self)
local ass = assdraw.ass_new()
ass:new_event()
ass:draw_start()
assDrawRectCW(ass, 0, 0, self.geo.w, self.geo.h, self.geo.r)
ass:draw_stop()
self.pack[4] = ass.text
end
-- button
-- display some content, also respond to mouse button
ne = newElement('button')
ne.enabled = true
ne.text = ''
ne.style.color1 = {'0', '0', '0', '0'}
ne.style.color2 = {'ffffff', 'ffffff', 'ffffff', 'ffffff'}
-- responder active area, left top right bottom
ne.hitBox = {x1 = 0, y1 = 0, x2 = 0, y2 = 0}
ne.init = function(self)
self:setPos()
self:enable()
self:render()
self:setHitBox()
end
ne.render = function(self)
self.pack[4] = self.text
end
ne.enable = function(self)
self.enabled = true
self.style.color = self.style.color1
self:setStyle()
end
ne.disable = function(self)
self.enabled = false
self.style.color = self.style.color2
self:setStyle()
end
ne.setHitBox = function(self)
local x1, y1, x2, y2 = getBoxPos(self.geo)
self.hitBox = {x1 = x1, y1 = y1, x2 = x2, y2 = y2}
end
-- check if mouse event happens inside hitbox
ne.isInside = isInside
-- tooltip
ne = newElement('tooltip')
ne.visible = false
-- key is optional
-- pos is in '{x, y}' format
ne.show = function(self, text, pos, key)
self.geo.x = pos[1]
self.geo.y = pos[2]
self.pack[4] = text
self.key = key
if self.geo.x < player.geo.width*0.1 then
self.geo.an = 1
self.geo.x = self.geo.x - 15
elseif self.geo.x > player.geo.width*0.9 then
self.geo.an = 3
self.geo.x = self.geo.x + 15
else
self.geo.an = 2
end
self:setPos()
self.visible = true
end
-- update tooltip content regardless of visible status if key matches
ne.update = function(self, text, key)
if self.key == key then
self.pack[4] = text
return true
end
return false
end
-- only hides when key matches, maybe useful for shared tooltip
-- return true if key match
ne.hide = function(self, key)
if self.key == key then
self.visible = false
return true
end
return false
end
ne.responder['mouse_leave'] = function(self)
self.visible = false
end
-- slider
ne = newElement('slider')
ne.barHeight = 0
ne.barRadius = 0
ne.nobRadius = 0
ne.geo.gap = 0
ne.geo.bar = {x1 = 0, y1 = 0, x2 = 0, y2 = 0, r = 0} -- relative pos
ne.geo.nob = {x = 0, y = 0, r = 0} -- will be flushed by setParam
ne.value = 0 -- 0~100
ne.xMin = 0
ne.xMax = 0 -- min/max x pos
ne.xLength = 0 -- xMax - xMin
ne.xValue = 0 -- value/100 * xLength
ne.style.color1 = {} -- color1 for enabled
ne.style.color2 = {} -- color2 for disabled
ne.enabled = true
ne.hitBox = {}
ne.markers = {}
-- get corresponding slider value at a position
ne.getValueAt = function(self, pos)
local x = pos[1]
local val = (x - self.xMin)*100 / self.xLength
if val < 0 then val = 0
elseif val > 100 then val = 100 end
return val
end
ne.setParam = function(self)
local x1, y1, x2, y2 = getBoxPos(self.geo)
local bar, nob = self.geo.bar, self.geo.nob
self.hitBox = {x1 = x1, y1 = y1, x2 = x2, y2 = y2}
self.geo.x = x1
self.geo.y = y1
self.geo.an = 7 -- help drawing
local gap = math.max(self.barRadius, self.nobRadius)
self.xMin = x1 + gap
self.xMax = x2 - gap
self.xLength = self.xMax - self.xMin
self.xValue = self.value/100 * self.xLength
bar.r = self.barRadius
bar.x1 = gap - bar.r
bar.y1 = (self.geo.h - self.barHeight) / 2
bar.x2 = bar.x1 + self.xValue + 2*bar.r
bar.y2 = bar.y1 + self.barHeight
nob.x = gap + self.xValue
nob.y = self.geo.h / 2
nob.r = self.nobRadius
self.geo.gap = gap
end
ne.init = function(self)
self:setParam()
self:setPos()
self:enable()
self:render()
end
ne.render = function(self)
local bar, nob = self.geo.bar, self.geo.nob
bar.x2 = bar.x1 + self.xValue + 2*self.barRadius
nob.x = self.geo.gap + self.xValue
local ass = assdraw.ass_new()
ass:new_event()
ass:draw_start()
-- bar
assDrawRectCW(ass, bar.x1, bar.y1, bar.x2, bar.y2, bar.r)
-- nob
assDrawCirCW(ass, nob.x, nob.y, nob.r)
-- markers
for i, v in ipairs(self.markers) do
local x = v/100 * self.xLength + self.geo.gap
local y1, y2 = self.geo.bar.y1-3, self.geo.bar.y2+3
assDrawRectCW(ass, x-1, y1, x+1, y2, 0)
end
ass:draw_stop()
self.pack[4] = ass.text
end
ne.enable = function(self)
self.enabled = true
self.style.color = self.style.color1
self:setStyle()
end
ne.disable = function(self)
self.enabled = false
self.style.color = self.style.color2
self:setStyle()
end
ne.isInside = isInside