@@ -616,10 +616,10 @@ void DrawPlayfieldTile(int index, Vector3 corner)
616616 // draw if tile to the left is lower than current tile
617617 if ( height . a < side . b || height . d < side . c )
618618 {
619- Vertices [ 0 ] = new Vector3 ( x1 , height . a , z1 ) ;
620- Vertices [ 1 ] = new Vector3 ( x1 , height . d , z2 ) ;
621- Vertices [ 2 ] = new Vector3 ( x1 , side . c , z2 ) ;
622- Vertices [ 3 ] = new Vector3 ( x1 , side . b , z1 ) ;
619+ Vertices [ 0 ] = Vector3 . Transform ( new Vector3 ( x1 , height . a , z1 ) , Parent . D3DTS_WORLD ) ;
620+ Vertices [ 1 ] = Vector3 . Transform ( new Vector3 ( x1 , height . d , z2 ) , Parent . D3DTS_WORLD ) ;
621+ Vertices [ 2 ] = Vector3 . Transform ( new Vector3 ( x1 , side . c , z2 ) , Parent . D3DTS_WORLD ) ;
622+ Vertices [ 3 ] = Vector3 . Transform ( new Vector3 ( x1 , side . b , z1 ) , Parent . D3DTS_WORLD ) ;
623623 DisplayListManager . AddPrimitive ( Vertices , 4 , Parent . GetColor ( colorIndex - 1 ) , Mode ) ;
624624 }
625625 }
@@ -637,10 +637,10 @@ void DrawPlayfieldTile(int index, Vector3 corner)
637637 // draw if tile to the right is lower than current tile
638638 if ( height . b < side . a || height . c < side . d )
639639 {
640- Vertices [ 0 ] = new Vector3 ( x2 , height . b , z1 ) ;
641- Vertices [ 1 ] = new Vector3 ( x2 , side . a , z1 ) ;
642- Vertices [ 2 ] = new Vector3 ( x2 , side . d , z2 ) ;
643- Vertices [ 3 ] = new Vector3 ( x2 , height . c , z2 ) ;
640+ Vertices [ 0 ] = Vector3 . Transform ( new Vector3 ( x2 , height . b , z1 ) , Parent . D3DTS_WORLD ) ;
641+ Vertices [ 1 ] = Vector3 . Transform ( new Vector3 ( x2 , side . a , z1 ) , Parent . D3DTS_WORLD ) ;
642+ Vertices [ 2 ] = Vector3 . Transform ( new Vector3 ( x2 , side . d , z2 ) , Parent . D3DTS_WORLD ) ;
643+ Vertices [ 3 ] = Vector3 . Transform ( new Vector3 ( x2 , height . c , z2 ) , Parent . D3DTS_WORLD ) ;
644644 DisplayListManager . AddPrimitive ( Vertices , 4 , Parent . GetColor ( colorIndex - 1 ) , Mode ) ;
645645 }
646646 }
@@ -663,19 +663,19 @@ void DrawPlayfieldTile(int index, Vector3 corner)
663663 }
664664 if ( height . a < side . d || height . b < side . c )
665665 {
666- Vertices [ 0 ] = new Vector3 ( x1 , height . a , z1 ) ;
667- Vertices [ 1 ] = new Vector3 ( x1 , side . d , z1 ) ;
668- Vertices [ 2 ] = new Vector3 ( x2 , side . c , z1 ) ;
669- Vertices [ 3 ] = new Vector3 ( x2 , height . b , z1 ) ;
666+ Vertices [ 0 ] = Vector3 . Transform ( new Vector3 ( x1 , height . a , z1 ) , Parent . D3DTS_WORLD ) ;
667+ Vertices [ 1 ] = Vector3 . Transform ( new Vector3 ( x1 , side . d , z1 ) , Parent . D3DTS_WORLD ) ;
668+ Vertices [ 2 ] = Vector3 . Transform ( new Vector3 ( x2 , side . c , z1 ) , Parent . D3DTS_WORLD ) ;
669+ Vertices [ 3 ] = Vector3 . Transform ( new Vector3 ( x2 , height . b , z1 ) , Parent . D3DTS_WORLD ) ;
670670 DisplayListManager . AddPrimitive ( Vertices , 4 , Parent . GetColor ( colorIndex - 2 ) , Mode ) ;
671671 }
672672 }
673673
674674 // draw the top of the cube
675- Vertices [ 0 ] = new Vector3 ( x1 , height . a , z1 ) ;
676- Vertices [ 1 ] = new Vector3 ( x2 , height . b , z1 ) ;
677- Vertices [ 2 ] = new Vector3 ( x2 , height . c , z2 ) ;
678- Vertices [ 3 ] = new Vector3 ( x1 , height . d , z2 ) ;
675+ Vertices [ 0 ] = Vector3 . Transform ( new Vector3 ( x1 , height . a , z1 ) , Parent . D3DTS_WORLD ) ;
676+ Vertices [ 1 ] = Vector3 . Transform ( new Vector3 ( x2 , height . b , z1 ) , Parent . D3DTS_WORLD ) ;
677+ Vertices [ 2 ] = Vector3 . Transform ( new Vector3 ( x2 , height . c , z2 ) , Parent . D3DTS_WORLD ) ;
678+ Vertices [ 3 ] = Vector3 . Transform ( new Vector3 ( x1 , height . d , z2 ) , Parent . D3DTS_WORLD ) ;
679679 DisplayListManager . AddPrimitive ( Vertices , 4 , Parent . GetColor ( colorIndex ) , Mode ) ;
680680
681681 // special case for rendering solid sloped tiles
@@ -684,10 +684,10 @@ void DrawPlayfieldTile(int index, Vector3 corner)
684684 DisplayListManager . AddPrimitive ( Vertices , 4 , Parent . GetColor ( colorIndex ) , Mathbox . RenderMode . Vector ) ;
685685
686686 // draw the bottom of the cube
687- Vertices [ 0 ] = new Vector3 ( x1 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z1 ) ;
688- Vertices [ 1 ] = new Vector3 ( x1 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z2 ) ;
689- Vertices [ 2 ] = new Vector3 ( x2 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z2 ) ;
690- Vertices [ 3 ] = new Vector3 ( x2 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z1 ) ;
687+ Vertices [ 0 ] = Vector3 . Transform ( new Vector3 ( x1 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z1 ) , Parent . D3DTS_WORLD ) ;
688+ Vertices [ 1 ] = Vector3 . Transform ( new Vector3 ( x1 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z2 ) , Parent . D3DTS_WORLD ) ;
689+ Vertices [ 2 ] = Vector3 . Transform ( new Vector3 ( x2 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z2 ) , Parent . D3DTS_WORLD ) ;
690+ Vertices [ 3 ] = Vector3 . Transform ( new Vector3 ( x2 , - Parent . ViewPosition . Y + Tile . DEFAULT_HEIGHT_Y , z1 ) , Parent . D3DTS_WORLD ) ;
691691 DisplayListManager . AddPrimitive ( Vertices , 4 , Parent . GetColor ( colorIndex ) , Mode ) ;
692692 }
693693 }
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