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* Added support for 2 bits-per-pixel indexed surface formats
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* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
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* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
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macOS:
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* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
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* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
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* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
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