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D3D12: Fix HDR blend for widgets/OSD text, add gfx_widgets_visible()
Add gfx_widgets_visible() to check if any widgets are actively drawing
on screen without performing actual rendering. Each widget gets a new
optional 'visible' callback in gfx_widget_t that reports its draw state.
Use this in the D3D12 HDR path to ensure the SDR-to-HDR composition
pass runs when widgets or OSD messages are visible, not just when the
menu or overlays are enabled. This fixes text and widget rendering
appearing washed out or invisible in HDR mode.
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