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11 | 11 | - APPLE: Add Apple on-device OCR / translation to AI service |
12 | 12 | - COMMAND: Fix null pointer exception in COMMAND_GET_STATUS |
13 | 13 | - COMMAND: Only allow pause when there is a core running |
14 | | -- CHEEVOS: Update to rcheevos 12.2.1 |
| 14 | +- CHEEVOS: Update to rcheevos 12.3 |
15 | 15 | - CHEEVOS: Download badges on demand only |
| 16 | +- CLOUDSYNC: Google Drive cloud sync driver |
| 17 | +- DOS: RetroArch for DOS can now start up and handle keyboard correctly |
16 | 18 | - CLOUDSYNC: Conflict resolution options |
17 | 19 | - EMSCRIPTEN: Added dice to core selection dropdown |
18 | 20 | - EMSCRIPTEN: Numerous bugfixes |
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21 | 23 | - INPUT: Fix raw mouse position after window state changes |
22 | 24 | - INPUT: New analog-to-digital types: both stick, twin-stick (for pressing face buttons with analog stick). |
23 | 25 | - INPUT: Fix for setups which have Game Focus and Hotkey Enable on the same key |
| 26 | +- INPUT: Autoconf profile load/save rework: saved profiles have now higher priority, several QoL improvements for saving |
24 | 27 | - INPUT/ANDROID: Default for input block timeout is now 1 instead of 0 |
25 | 28 | - INPUT/MFI: Controller disconnection fix |
26 | 29 | - INPUT/SDL: Fix controller vid/pid detection on Windows |
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30 | 33 | - LAKKA: RetroFlag specific options for safe shutdown and reset |
31 | 34 | - LIBRETRO: ROM memory type added |
32 | 35 | - LIBRETRO: Sensor interface clarifications |
| 36 | +- LIBRETRO: RETRO_ENVIRONMENT_SET_SAVE_STATE_DISABLE_UNDO allows cores to disable frontend's save state undo feature to decrease memory usage |
33 | 37 | - MACOS: Fix OpenGL color on wide gamut displays |
34 | 38 | - MENU: Do hard reset when pushing RetroPad Start on Restart menu item |
35 | 39 | - MENU: Remove "Missing firmware check" option |
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39 | 43 | - MENU: Fixes for building without menu |
40 | 44 | - MENU: Widget default size adjusted |
41 | 45 | - MENU: Use RetroPad Y inside shader menu to toggle background opacity or reset shader passes |
| 46 | +- MENU: Fast-forward notification control now acts as frame throttle notification control (including slowmotion and rewind) |
| 47 | +- MENU: Unused RetroRating and performance level indications removed |
| 48 | +- MENU: Evergarden theme for Ozone and RGUI |
| 49 | +- MENU: Saving menu is reorganized |
| 50 | +- MENU: Save state thumbnails are now saved in native resolution for HW rendered cores |
42 | 51 | - MENU/GLUI: Add Dracula color theme |
43 | 52 | - MENU/OZONE: Add dynamic header icon option |
44 | 53 | - MENU/OZONE: Fix occasional left mouse click selection error |
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48 | 57 | - OVERLAY: Hold button function |
49 | 58 | - OVERLAY: Allow interaction during next overlay swap |
50 | 59 | - OVERLAY: Alternative 2-touch option |
| 60 | +- OVERLAY: Allow touch mouse/lightgun to still work when controller is connected |
51 | 61 | - PS2: Improve driver usage |
52 | 62 | - PS2: Fix booting from internal HDD |
53 | 63 | - SCAN: Fix 3DS content scanning skipping all files |
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61 | 71 | - VIDEO/SDL2: Add shared context |
62 | 72 | - VIDEO/D3D11/D3D12/VULKAN: Major HDR update. Inverse tone mapping uses RGB maxing instead of luminance, better full-spectrum remapping of SDR space to HDR, Contrast option remove. Performance improved. HDR menu settings exposed to shaders, fast HDR single-pass scanline simulation added. |
63 | 73 | - VIDEO/D3D11/D3D12/VULKAN: multi-mode HDR Expand Gamut selection |
| 74 | +- VIDEO/D3D11/D3D12/VULKAN: scRGB (HDR16) support |
64 | 75 | - VIDEO/VULKAN: VK_EXT_full_screen_exclusive is now optional |
65 | 76 | - VIDEO/WAYLAND: Fix fullscreen window offset/incorrect sizing |
66 | 77 | - VITA: Enable cloudsync feature |
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