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libgdx.info was a phishing website (#260)
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wiki/extensions/gdx-freetype.md

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* generate a BitmapFont of your desired size on the fly
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* user might put their own fonts into your game
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Tutorial available on [LibGDX.info](https://libgdxinfo.wordpress.com/basic-label/)
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Tutorial available on [https://libgdxinfo.wordpress.com](https://libgdxinfo.wordpress.com/basic-label/)
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## Details
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wiki/extensions/physics/box2d.md

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* [Physics Body Editor](https://github.com/julienvillegas/box2d-editor)
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Code sample available on [LibGDX.info](https://libgdxinfo.wordpress.com/box2d-importing-complex-bodies//)
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Code sample available on [https://libgdxinfo.wordpress.com](https://libgdxinfo.wordpress.com/box2d-importing-complex-bodies//)
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### Commercial
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wiki/graphics/2d/2d-particleeffects.md

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# Examples
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For a collection of community created particle effects for LibGDX see the [Particle Park](https://github.com/raeleus/Particle-Park)<br/>
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A coding example is available on [LibGDX.info](https://libgdxinfo.wordpress.com/particleeffect/)
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A coding example is available on [https://libgdxinfo.wordpress.com](https://libgdxinfo.wordpress.com/particleeffect/)
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## Pooled effect example:
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```java

wiki/graphics/2d/fonts/bitmap-fonts.md

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BitmapFont was refactored for the libGDX 1.5.6 release. [This blog post](https://web.archive.org/web/20200928220256/https://www.badlogicgames.com/wordpress/?p=3658) has details about the changes and also a small example showing how to move from pre 1.5.6 code to the new API.
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A tutorial on using BitmapFont is available on [LibGDX.info](https://libgdxinfo.wordpress.com/basic-label/)
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A tutorial on using BitmapFont is available on [https://libgdxinfo.wordpress.com](https://libgdxinfo.wordpress.com/basic-label/)
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## File format specifications for the font file
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wiki/graphics/2d/orthographic-camera.md

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This page presents the [OrthographicCamera](https://javadoc.io/doc/com.badlogicgames.gdx/gdx/latest/com/badlogic/gdx/graphics/OrthographicCamera.html) class and usage.
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The orthographic camera is to be used in 2D environments only as it implements a parallel (orthographic) projection and there will be no scale factor for the final image regardless where the objects are placed in the world.
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Code for a simple example of a Camera zooming and moving is available on [LibGDX.info here](https://libgdxinfo.wordpress.com/basic_camera/)
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Code for a simple example of a Camera zooming and moving is available on [https://libgdxinfo.wordpress.com](https://libgdxinfo.wordpress.com/basic_camera/)
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# Description
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wiki/graphics/2d/scene2d/scene2d-ui.md

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It is highly recommended to read or least skim the [scene2d documentation](/wiki/graphics/2d/scene2d/scene2d) before continuing.
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Check out [libGDX.info](https://libgdxinfo.wordpress.com/) for examples showcasing Scene2d actors, scenes, Stages Images etc..
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Check out [https://libGDXinfo.wordpress.com](https://libgdxinfo.wordpress.com/) for examples showcasing Scene2d actors, scenes, Stages Images etc..
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* [Widget and WidgetGroup](#widget-and-widgetgroup)
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* [Layout](#layout)

wiki/graphics/2d/scene2d/scene2d.md

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scene2d is a 2D scene graph for building applications and UIs using a hierarchy of actors. If you're looking for the UI component of scene2d, see [Scene2d.ui](/wiki/graphics/2d/scene2d/scene2d-ui)
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Check out [LibGDX.info](https://libgdxinfo.wordpress.com/basic_action/) for Scene2d examples (Image, Label etc...)
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Check out [https://libgdxinfo.wordpress.com](https://libgdxinfo.wordpress.com/basic_action/) for Scene2d examples (Image, Label etc...)
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It provides the following features:
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actor.addAction(action);
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```
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Check out [LibGDX.info](https://libgdxinfo.wordpress.com/basic_action/) for a tutorial on Actions
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Check out [https://libgdxinfo.wordpress.com](https://libgdxinfo.wordpress.com/basic_action/) for a tutorial on Actions
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### Action pooling
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wiki/graphics/opengl-utils/shaders.md

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The good thing about shaders in OpenGL ES 2.0 is that you have a huge library of shaders available to you. Pretty much anything that's done in WebGL can be easily ported over to run on mobiles. Go and experiment!
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A simple demo of a shockwave effect shader with libGDX is available on [LibGDX.info](https://libgdxinfo.wordpress.com/shaders/)
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A simple demo of a shockwave effect shader with libGDX is available on [https://libgdxinfo.wordpress.com/shaders/](https://libgdxinfo.wordpress.com/shaders/)

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