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lvgl/.devcontainer/__lv_conf.h__

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lvgl/demos/benchmark/assets/img_benchmark_cogwheel_alpha256.c

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lvgl/demos/benchmark/assets/img_benchmark_cogwheel_argb.c

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lvgl/demos/benchmark/assets/img_benchmark_cogwheel_indexed16.c

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lvgl/demos/benchmark/assets/img_benchmark_cogwheel_rgb.c

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lvgl/docs/get-started/index.rst

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.. _get_started:
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===========
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Get started
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===========
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There are several ways to get your feet wet with LVGL. Here is one
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recommended order of documents to read and things to play with when you
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are learning to use LVGL:
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1. Check the `Online demos <https://lvgl.io/demos>`__ to see LVGL in action (3 minutes)
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2. Read the :ref:`introduction` page of the documentation (5 minutes)
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3. Read the :ref:`quick-overview` page of the documentation (15 minutes)
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4. Set up a :ref:`simulator` (10 minutes)
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5. Try out some :ref:`examples`
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6. Check out the Platform-specific tutorials. (in this section below). (10 minutes)
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7. Port LVGL to a board. See the :ref:`porting` guide or check the ready to use `Projects <https://github.com/lvgl?q=lv_port_&type=&language=>`__
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8. Read the :ref:`overview` page to get a better understanding of the library. (2-3 hours)
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9. Check the documentation of the :ref:`widgets` to see their features and usage
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10. If you have questions got to the `Forum <http://forum.lvgl.io/>`__
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11. Read the :ref:`contributing` guide to see how you can help to improve LVGL (15 minutes)
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.. toctree::
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:maxdepth: 2
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quick-overview

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