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Adrian Papari edited this page Aug 13, 2015 · 6 revisions

This system has an no aspect and therefore processes no entities, but it still gets invoked. You can use this system if you need to execute some game logic and not have to concern yourself about aspects or entities.

Execution flow

Upon calling world.process(), your systems are processed in sequence. Override the following methods to integrate your game logic.

  • Initialize() - Manually initialize your system. (Use @Wire instead!)
  • processSystem() - Called once per cycle.

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