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Updated version of Visual Studio Communtiy; expanded righthand Concord window
1 parent bb49970 commit 1a4ccd1

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FBPLib/bin/Debug/FBPLib.dll

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FBPVerbs/FBPComponents/DirList.cs

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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using FBPLib;
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FBPVerbs/FBPComponents/FBPVerbs.csproj

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FBPVerbs/FBPComponents/GenerateTestData.cs

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using System;
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using FBPLib;
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namespace Components
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{
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FBPVerbs/FBPComponents/ProcessWRandDelays.cs

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}
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}
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}
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;
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FBPVerbs/FBPComponents/WriteToConsole.cs

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[InPort("IN")]
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[OutPort("OUT", optional = true)]
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[ComponentDescription("Write text to console")]
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public class WriteToConsole : Component
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{
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internal static string _copyright =

FBPVerbs/FBPVerbs.csproj

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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FBPComponents\GenerateTestData.cs" />
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<Compile Include="FBPComponents\ProcessSlowly.cs" />
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<Compile Include="FBPComponents\CleanBlob.cs" />
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<Compile Include="FBPComponents\Collate.cs" />
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<Compile Include="FBPComponents\Match.cs" />
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<Compile Include="FBPComponents\Output.cs" />
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<Compile Include="FBPComponents\Passthru.cs" />
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<Compile Include="FBPComponents\ProcessWRandDelays.cs" />
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<Compile Include="FBPComponents\ReadFromSocket.cs" />
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<Compile Include="FBPComponents\ReadOdbc.cs" />
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<Compile Include="FBPComponents\ReadStreamBlob.cs" />
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<Compile Include="FBPComponents\Tune.cs" />
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<Compile Include="FBPComponents\WriteText.cs" />
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<Compile Include="FBPComponents\WriteTextBox.cs" />
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<Compile Include="FBPComponents\WriteToConsole.cs" />
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<Compile Include="FBPComponents\WriteToSocket.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>

FBPVerbs/bin/Debug/FBPVerbs.dll

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TestCases/Concord/Form1.Designer.cs

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TestCases/CopyFileToConsole/CopyFileToConsole.cs

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* */
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public override void Define() /* throws Throwable */
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{
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Connect(Component("Read", typeof(ReadText)),
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Connect(Component("Read", typeof(ReadText)),
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Port("OUT"),
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Component("Write", typeof(WriteToConsole)),
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Port("IN"));

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