- Computer science student at the university of Freiburg
- Interested in: Computer graphics
- Currently working on: Vulkan rendering engine
- Learning: Advanced computer graphics, Vulkan, OpenGL
A 2D platformer game written in Raylib, using levels created with the Tiled map editor.
Collection of classic games implemented in C/C++.
Rendering engine built with Vulkan and C++.
- Languages: C/C++, Python, Emacs Lisp
- Libraries & APIs: Vulkan, OpenGL, Raylib
- Tools: Git, CMake, Linux, Emacs
