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johannes-el/README.md

💬 About me:

  • Computer science student at the university of Freiburg
  • Interested in: Computer graphics
  • Currently working on: Vulkan rendering engine
  • Learning: Advanced computer graphics, Vulkan, OpenGL

Featured Projects

A 2D platformer game written in Raylib, using levels created with the Tiled map editor.

Collection of classic games implemented in C/C++.

Rendering engine built with Vulkan and C++.


Skills & Technologies

  • Languages: C/C++, Python, Emacs Lisp
  • Libraries & APIs: Vulkan, OpenGL, Raylib
  • Tools: Git, CMake, Linux, Emacs

Johannes's GitHub stats

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  1. Inversion Inversion Public

    2D platformer written in C++ and raylib.

    C++ 2

  2. AOC AOC Public

    My solutions for Advent of Code.

    Python

  3. emacs-dotfiles emacs-dotfiles Public

    Configuration files for vanilla emacs.

    Emacs Lisp

  4. Classics Classics Public

    Classic games written in Raylib

    C

  5. Metaballs Metaballs Public

    Metaballs using Marching Squares

    C++ 1

  6. linux-dotfiles linux-dotfiles Public

    Shell