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encode.ts
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78 lines (66 loc) · 2.35 KB
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/**
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Notice: I (Jamie Sinclair) have copied this code from the JPEG encode module
* and modified it to encode PNG images and also optimise them.
*/
import type {
InitInput,
InitOutput as PngModule,
} from './codec/pkg/squoosh_png.js';
import initPngModule, { encode as pngEncode } from './codec/pkg/squoosh_png.js';
type ImageDataRGBA16 = {
data: Uint16Array;
width: number;
height: number;
};
let pngModule: Promise<PngModule>;
export async function init(moduleOrPath?: InitInput): Promise<PngModule> {
if (!pngModule) {
pngModule = initPngModule(moduleOrPath);
}
return pngModule;
}
export default async function encode(
data: ImageDataRGBA16,
options: { bitDepth: 16 },
): Promise<ArrayBuffer>;
export default async function encode(
data: ImageData,
options?: { bitDepth?: 8 },
): Promise<ArrayBuffer>;
export default async function encode(
data: ImageData | ImageDataRGBA16,
options: { bitDepth?: 8 | 16 } = {},
): Promise<ArrayBuffer> {
await init();
const bitDepth = options?.bitDepth ?? 8;
if (bitDepth !== 8 && bitDepth !== 16) {
throw new Error('Invalid bit depth. Must be either 8 or 16.');
}
const isUint16Array = data.data instanceof Uint16Array;
if (isUint16Array && bitDepth !== 16) {
throw new Error(
'Invalid bit depth, must be 16 for Uint16Array or manually convert to RGB8 values with Uint8Array.',
);
}
if (!isUint16Array && bitDepth === 16) {
throw new Error(
'Invalid bit depth, must be 8 for Uint8Array or manually convert to RGB16 values with Uint16Array.',
);
}
const encodeData = new Uint8Array(data.data.buffer);
const output = await pngEncode(encodeData, data.width, data.height, bitDepth);
if (!output) throw new Error('Encoding error.');
return output.buffer;
}