diff --git a/jme3-core/src/main/java/com/jme3/system/AppSettings.java b/jme3-core/src/main/java/com/jme3/system/AppSettings.java
index 4f4fd62135..bdd983ae60 100644
--- a/jme3-core/src/main/java/com/jme3/system/AppSettings.java
+++ b/jme3-core/src/main/java/com/jme3/system/AppSettings.java
@@ -1179,7 +1179,7 @@ public String getOpenCLPlatformChooser() {
}
/**
- * Determine if the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and
+ * Determine if the renderer will be run in Graphics Debug mode, which means every openGL call is checked and
* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.
* Without this, many openGL calls might fail without notice, so turning it on is recommended for development.
*
@@ -1191,7 +1191,7 @@ public boolean isGraphicsDebug() {
}
/**
- * Set whether the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and
+ * Set whether the renderer will be run in Graphics Debug mode, which means every openGL call is checked and
* if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.
* Without this, many openGL calls might fail without notice, so turning it on is recommended for development.
*
@@ -1201,4 +1201,56 @@ public boolean isGraphicsDebug() {
public void setGraphicsDebug(boolean debug) {
putBoolean("GraphicsDebug", debug);
}
+
+ /**
+ * Determine if the renderer will be run in Graphics Timing mode, which means every openGL call is checked and
+ * if it runs for longer than a millisecond, log it.
+ * It also keeps track of the time spent in GL Calls in general and displays them when
+ * {@link com.jme3.renderer.opengl.GL#resetStats()} is called.
+ *
+ * @return whether the context will be run in Graphics Timing Mode or not
+ * @see #setGraphicsTiming(boolean)
+ * @see com.jme3.renderer.opengl.GLTiming
+ */
+ public boolean isGraphicsTiming() {
+ return getBoolean("GraphicsTiming");
+ }
+
+ /**
+ * Set whether the renderer will be run in Graphics Timing mode, which means every openGL call is checked and
+ * if it runs for longer than a millisecond, log it.
+ * It also keeps track of the time spent in GL Calls in general and displays them when
+ * {@link com.jme3.renderer.opengl.GL#resetStats()} is called.
+ *
+ * @param timing whether the context will be run in Graphics Timing Mode or not
+ * @see #isGraphicsTiming()
+ * @see com.jme3.renderer.opengl.GLTiming
+ */
+ public void setGraphicsTiming(boolean timing) {
+ putBoolean("GraphicsTiming", timing);
+ }
+
+ /**
+ * Determine if the renderer will be run in Graphics Trace mode, which means every openGL call is logged so one
+ * can trace what openGL commands where executed in which order by the engine.
+ *
+ * @return whether the context will be run in Graphics Trace Mode or not
+ * @see #setGraphicsTrace(boolean)
+ * @see com.jme3.renderer.opengl.GLTracer
+ */
+ public boolean isGraphicsTrace() {
+ return getBoolean("GraphicsTrace");
+ }
+
+ /**
+ * Set whether the renderer will be run in Graphics Trace mode, which means every openGL call is logged so one
+ * can trace what openGL commands where executed in which order by the engine.
+ *
+ * @param trace whether the context will be run in Graphics Trace Mode or not
+ * @see #isGraphicsTrace()
+ * @see com.jme3.renderer.opengl.GLTracer
+ */
+ public void setGraphicsTrace(boolean trace) {
+ putBoolean("GraphicsTrace", trace);
+ }
}