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831 | 831 | "openInNewTab": "Open URL in New Tab", |
832 | 832 | "deleteAsset": "Delete Asset", |
833 | 833 | "tooltip": { |
834 | | - "EE_model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.", |
835 | | - "EE_volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.", |
836 | | - "EE_video": "Imports a 2D plane that accepts .mp4, .mkv, .avi", |
837 | | - "EE_variant": "Add model variant for level of detail", |
838 | | - "EE_positionalAudio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a", |
839 | | - "EE_image": "Imports an image into the scene", |
840 | | - "GroundPlaneComponent": "Create collision ground plane.", |
841 | | - "GroupComponent": "Collection of models or assets.", |
842 | | - "ColliderComponent": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.", |
843 | | - "SpawnPointComponent": "A point where people will appear when they enter your scene.", |
844 | | - "PortalComponent": "A portal to teleport a player to a port in a different location.", |
845 | | - "AmbientLightComponent": "A combination of direct and indirect light, provides general lighting to all assets.", |
846 | | - "PointLightComponent": "A light which emits in all directions from a single point.", |
847 | | - "SpotLightComponent": "Creates a light that shines in a specific direction.", |
848 | | - "DirectionalLightComponent": "Creates a light that emits evenly in a single direction.", |
849 | | - "HemisphereLightComponent": "A light which illuminates the scene from directly overhead.", |
850 | | - "EE_ParticleSystem": "Creates a particle emitter.", |
851 | | - "SystemComponent": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file", |
852 | | - "EE_behaveGraph": "Customizes state and behavior of entities through a node graph connection.", |
853 | | - "EnvMapBakeComponent": "Add Env Mapbake to your scene.", |
854 | | - "EE_scenePreviewCamera": "A preview camera which generates a scene thumbnail and the starting position.", |
855 | | - "SkyboxComponent": "Sets the area outside your map (skybox) with a specific sky type.", |
856 | | - "SplineTrackComponent": "Creates a spline track.", |
857 | | - "SplineComponent": "Create and customize curves.", |
858 | | - "EnvmapComponent": "Add environment map to your scene", |
859 | | - "PostProcessingComponent":"Add postprocessing effects to your scene", |
860 | | - "PrimitiveGeometryComponent":"Add basic Geometry to the scene", |
861 | | - "LinkComponent":"Add clickable Link to entity to route to different webpage" |
| 834 | + "gltf-model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.", |
| 835 | + "volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.", |
| 836 | + "video": "Imports a 2D plane that accepts .mp4, .mkv, .avi", |
| 837 | + "variant": "Add model variant for level of detail", |
| 838 | + "audio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a", |
| 839 | + "image": "Imports an image into the scene", |
| 840 | + "ground-plane": "Create collision ground plane.", |
| 841 | + "group": "Collection of models or assets.", |
| 842 | + "collider": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.", |
| 843 | + "spawn-point": "A point where people will appear when they enter your scene.", |
| 844 | + "portal": "A portal to teleport a player to a port in a different location.", |
| 845 | + "ambient-light": "A combination of direct and indirect light, provides general lighting to all assets.", |
| 846 | + "point-light": "A light which emits in all directions from a single point.", |
| 847 | + "spot-light": "Creates a light that shines in a specific direction.", |
| 848 | + "directional-light": "Creates a light that emits evenly in a single direction.", |
| 849 | + "hemisphere-light": "A light which illuminates the scene from directly overhead.", |
| 850 | + "particle-system": "Creates a particle emitter.", |
| 851 | + "system": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file", |
| 852 | + "behave-graph": "Customizes state and behavior of entities through a node graph connection.", |
| 853 | + "env-map-bake": "Add Env Mapbake to your scene.", |
| 854 | + "scene-preview-camera": "A preview camera which generates a scene thumbnail and the starting position.", |
| 855 | + "skybox": "Sets the area outside your map (skybox) with a specific sky type.", |
| 856 | + "spline-track": "Creates a spline track.", |
| 857 | + "spline": "Create and customize curves.", |
| 858 | + "envmap": "Add environment map to your scene", |
| 859 | + "postprocessing":"Add postprocessing effects to your scene", |
| 860 | + "primitive-geometry":"Add basic Geometry to the scene", |
| 861 | + "link":"Add clickable Link to entity to route to different webpage", |
| 862 | + "load-volume":"Add a volume to the scene" |
862 | 863 | } |
863 | 864 | }, |
864 | 865 | "filebrowser": { |
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