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Commit 146ced2

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fix studio tooltip keys
1 parent 0536e57 commit 146ced2

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+31
-30
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3 files changed

+31
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lines changed

β€Žpackages/client-core/i18n/en/editor.jsonβ€Ž

Lines changed: 29 additions & 28 deletions
Original file line numberDiff line numberDiff line change
@@ -831,34 +831,35 @@
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"openInNewTab": "Open URL in New Tab",
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"deleteAsset": "Delete Asset",
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"tooltip": {
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"EE_model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.",
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"EE_volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.",
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"EE_video": "Imports a 2D plane that accepts .mp4, .mkv, .avi",
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"EE_variant": "Add model variant for level of detail",
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"EE_positionalAudio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a",
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"EE_image": "Imports an image into the scene",
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"GroundPlaneComponent": "Create collision ground plane.",
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"GroupComponent": "Collection of models or assets.",
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"ColliderComponent": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.",
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"SpawnPointComponent": "A point where people will appear when they enter your scene.",
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"PortalComponent": "A portal to teleport a player to a port in a different location.",
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"AmbientLightComponent": "A combination of direct and indirect light, provides general lighting to all assets.",
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"PointLightComponent": "A light which emits in all directions from a single point.",
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"SpotLightComponent": "Creates a light that shines in a specific direction.",
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"DirectionalLightComponent": "Creates a light that emits evenly in a single direction.",
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"HemisphereLightComponent": "A light which illuminates the scene from directly overhead.",
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"EE_ParticleSystem": "Creates a particle emitter.",
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"SystemComponent": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file",
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"EE_behaveGraph": "Customizes state and behavior of entities through a node graph connection.",
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"EnvMapBakeComponent": "Add Env Mapbake to your scene.",
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"EE_scenePreviewCamera": "A preview camera which generates a scene thumbnail and the starting position.",
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"SkyboxComponent": "Sets the area outside your map (skybox) with a specific sky type.",
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"SplineTrackComponent": "Creates a spline track.",
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"SplineComponent": "Create and customize curves.",
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"EnvmapComponent": "Add environment map to your scene",
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"PostProcessingComponent":"Add postprocessing effects to your scene",
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"PrimitiveGeometryComponent":"Add basic Geometry to the scene",
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"LinkComponent":"Add clickable Link to entity to route to different webpage"
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"gltf-model": "Creates objects in the hierarchy. Drag a model from the assets folder into the URL box or drag assets directly from project files into the hierarchy.",
835+
"volumetric": "Import volumetric files. Accepts DRCS, UVOL, or Manifest Files. Links to cloud hosting.",
836+
"video": "Imports a 2D plane that accepts .mp4, .mkv, .avi",
837+
"variant": "Add model variant for level of detail",
838+
"audio": "Import audio clips, .mp3, .flac, .ogg, .wav, .m4a",
839+
"image": "Imports an image into the scene",
840+
"ground-plane": "Create collision ground plane.",
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"group": "Collection of models or assets.",
842+
"collider": "Creates a collision ball, cuboid, capsule, or cylinder to be manually placement.",
843+
"spawn-point": "A point where people will appear when they enter your scene.",
844+
"portal": "A portal to teleport a player to a port in a different location.",
845+
"ambient-light": "A combination of direct and indirect light, provides general lighting to all assets.",
846+
"point-light": "A light which emits in all directions from a single point.",
847+
"spot-light": "Creates a light that shines in a specific direction.",
848+
"directional-light": "Creates a light that emits evenly in a single direction.",
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"hemisphere-light": "A light which illuminates the scene from directly overhead.",
850+
"particle-system": "Creates a particle emitter.",
851+
"system": "Inserts code into the scene by creating a new Entity Component System based on the provided .ts file",
852+
"behave-graph": "Customizes state and behavior of entities through a node graph connection.",
853+
"env-map-bake": "Add Env Mapbake to your scene.",
854+
"scene-preview-camera": "A preview camera which generates a scene thumbnail and the starting position.",
855+
"skybox": "Sets the area outside your map (skybox) with a specific sky type.",
856+
"spline-track": "Creates a spline track.",
857+
"spline": "Create and customize curves.",
858+
"envmap": "Add environment map to your scene",
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"postprocessing":"Add postprocessing effects to your scene",
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"primitive-geometry":"Add basic Geometry to the scene",
861+
"link":"Add clickable Link to entity to route to different webpage",
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"load-volume":"Add a volume to the scene"
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}
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},
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"filebrowser": {

β€Žpackages/engine/src/behave-graph/components/BehaveGraphComponent.tsβ€Ž

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -43,7 +43,7 @@ export enum BehaveGraphDomain {
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export const BehaveGraphComponent = defineComponent({
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name: 'EE_behaveGraph',
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jsonID: 'BehaveGraph',
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jsonID: 'behave-graph',
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onInit: (entity) => {
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const domain = BehaveGraphDomain.ECS

β€Žpackages/engine/src/scene/components/EnvMapBakeComponent.tsβ€Ž

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -61,7 +61,7 @@ import { GroupComponent, addObjectToGroup, removeObjectFromGroup } from './Group
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export const EnvMapBakeComponent = defineComponent({
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name: 'EnvMapBakeComponent',
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jsonID: 'envmapbake',
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jsonID: 'env-map-bake',
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onInit: (entity) => {
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return {

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