Using Nearest Nodes rather than constant for MultiAppGeneralFieldShapeEvaluationTransfer #32038
Replies: 1 comment 4 replies
-
|
Hello You will have to use two transfers, block restricted to different regions (you might have to create additional blocks in your target mesh)
This is a good idea too. You could transfer several fields and combine them using auxkernels into the field you want.
The MultiAppGeneralNearestLocationTransfer supports both block restriction and extrapolation, so yes with 1 transfer that is the case |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Check these boxes if you have followed the posting rules.
Question
Is there a way within the current MOOSE framework to have the points that the MultiApp Transfer is unable to process use a nearest neighbor approach to fill the gaps? Something like:
From what I have seen, I don't think that is possible with the current transfers. But I didn't know if there was a combination of UO or AuxKernels that could do that.
Right now, there seems to be an all or nothing approach. From what I can tell the transfers that support block restrictions don't do extrapolation. So, to use block restriction unless the meshes line up exactly I would have to use a nearest node or accept a constant. Or not use block restriction and have nearby blocks used as the source for the extrapolation. The MultiAppGeometricInterpolationTransfer also doesn't support distributed meshes which makes it harder to use for large meshes.
Beta Was this translation helpful? Give feedback.
All reactions