@@ -357,7 +357,7 @@ impl Pipeline {
357357 & self ,
358358 target : & wgpu:: TextureView ,
359359 encoder : & mut wgpu:: CommandEncoder ,
360- viewport : Rectangle < u32 > ,
360+ clip_bounds : Rectangle < u32 > ,
361361 num_cubes : u32 ,
362362 show_depth : bool ,
363363 ) {
@@ -390,11 +390,13 @@ impl Pipeline {
390390 occlusion_query_set : None ,
391391 } ) ;
392392
393- pass. set_scissor_rect (
394- viewport. x ,
395- viewport. y ,
396- viewport. width ,
397- viewport. height ,
393+ pass. set_viewport (
394+ clip_bounds. x as f32 ,
395+ clip_bounds. y as f32 ,
396+ clip_bounds. width as f32 ,
397+ clip_bounds. height as f32 ,
398+ 0.0 ,
399+ 1.0 ,
398400 ) ;
399401 pass. set_pipeline ( & self . pipeline ) ;
400402 pass. set_bind_group ( 0 , & self . uniform_bind_group , & [ ] ) ;
@@ -404,7 +406,7 @@ impl Pipeline {
404406 }
405407
406408 if show_depth {
407- self . depth_pipeline . render ( encoder, target, viewport ) ;
409+ self . depth_pipeline . render ( encoder, target, clip_bounds ) ;
408410 }
409411 }
410412}
@@ -562,7 +564,7 @@ impl DepthPipeline {
562564 & self ,
563565 encoder : & mut wgpu:: CommandEncoder ,
564566 target : & wgpu:: TextureView ,
565- viewport : Rectangle < u32 > ,
567+ clip_bounds : Rectangle < u32 > ,
566568 ) {
567569 let mut pass = encoder. begin_render_pass ( & wgpu:: RenderPassDescriptor {
568570 label : Some ( "cubes.pipeline.depth_pass" ) ,
@@ -586,11 +588,13 @@ impl DepthPipeline {
586588 occlusion_query_set : None ,
587589 } ) ;
588590
589- pass. set_scissor_rect (
590- viewport. x ,
591- viewport. y ,
592- viewport. width ,
593- viewport. height ,
591+ pass. set_viewport (
592+ clip_bounds. x as f32 ,
593+ clip_bounds. y as f32 ,
594+ clip_bounds. width as f32 ,
595+ clip_bounds. height as f32 ,
596+ 0.0 ,
597+ 1.0 ,
594598 ) ;
595599 pass. set_pipeline ( & self . pipeline ) ;
596600 pass. set_bind_group ( 0 , & self . bind_group , & [ ] ) ;
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